
While I won't argue the use of the gear in and of it self, there being plenty of room to number crunch vs AF with materia depending on the stats of your other gear ect.
But instead focus on the gear and the dungeon they drop in. Completely conjecture of course, but perhaps they wanted a way to include getting the Coliseum gear from 1.0, and DD being a 1.0 dungeon as well it just kind of fell into place? I think this would answer why that dungeon, they wanted to not have to retool a lot of "higher" end 1.0 gear (Although they did anyways, such as Amethyst gear that used to be good for BLM for +Lit dmg.) Since it would remain in an upper level bracket it dungeon fit from an early standpoint.
Particularly with the "Desirability" some people attach to the sets I can imagine they wanted to avoid a "HEY HOW COME I CAN'T GET THAT ANY MORE" things, (Which still crops ups with the Yukatas/Giantsgall/Goobbue, but I think those are less, well, 'showy' so are less noticed.)
Just a thought, it has its flaws of course but something i've pondered as well. That does how ever bring up how the new AF quests feel a bit strange, or rather, not as hazardous, but thats more due to a lack of higher-level enemies, open world dungeons (The Beast-man enclaves just don't have the same mechanics.) and the like. I remember using my "Mages Half-robe" for ages before I got the chest piece...
Ah well food for thought, thanks
But instead focus on the gear and the dungeon they drop in. Completely conjecture of course, but perhaps they wanted a way to include getting the Coliseum gear from 1.0, and DD being a 1.0 dungeon as well it just kind of fell into place? I think this would answer why that dungeon, they wanted to not have to retool a lot of "higher" end 1.0 gear (Although they did anyways, such as Amethyst gear that used to be good for BLM for +Lit dmg.) Since it would remain in an upper level bracket it dungeon fit from an early standpoint.
Particularly with the "Desirability" some people attach to the sets I can imagine they wanted to avoid a "HEY HOW COME I CAN'T GET THAT ANY MORE" things, (Which still crops ups with the Yukatas/Giantsgall/Goobbue, but I think those are less, well, 'showy' so are less noticed.)
Just a thought, it has its flaws of course but something i've pondered as well. That does how ever bring up how the new AF quests feel a bit strange, or rather, not as hazardous, but thats more due to a lack of higher-level enemies, open world dungeons (The Beast-man enclaves just don't have the same mechanics.) and the like. I remember using my "Mages Half-robe" for ages before I got the chest piece...
Ah well food for thought, thanks