((Great idea Jomoru.))
((Please note, this no longer applies to my character as her Keeper group disbanded. She has now joined the Morbolvine Clan.))
Name: Shriekshroom Clan.
Families: Jakkya and Kaatah.
Location: Nomadic; they travel from hunting ground to hunting ground around the Twelveswood (aka Black Shroud). Their primary camp is in Greentear in Central Shroud.
Sexual Mores: The two families exchanged males with other Keeper families outside the clan. It is also not uncommon for them to accept wandering males who prove themselves to be trustworthy. The males can only be exchanged with other clans if they are willing to leave the clan. The males are not forced. Males may take mates of multiple females because of the male-to-female birth ratio making it so there are many more females than males. However, mating is something that is not forced. Both males and females help raise the children with the fathers taking on the role of primary care-givers when the children are old enough to begin clan skill training.
Traditions: The eldest Matron from each family takes turns leading the clan for a five-year period as the Clan Matriarch. This helps prevent long-term conflict between the two families. The Clan Matriarch typically leads as a guide, not as a dictator. Tight family bonds, and time-honored methods usually keep the members of the clan from straying from traditions.
Every member of the clan takes on a specific role when they come of age. Females are typically scouts, huntresses, negotiators, gatherers and trappers. Males are typically cooks, artisans, lore keepers, shamans and guardians (those who protect the children and Matriarch). Both sexes can be crafters. The clan's primary crafts are leather-working, and botany.
Other traditions that use to exist no longer apply as the Clan is now very small. In order to recover, they have began reinventing themselves as they adapt to the reborn realm.
Roles Defined: Negotiators speak on the clan's behalf, and they are highly educated. Lore Keepers have the very important role of educating children, and managing clan rituals. Shamans are magic users who heal clan members, and interpret the wishes of the Gods. Guardians are warriors who are trained in the clan's best martial skills, so that they may protect the children and Matriarch. ((Other roles mentioned should be self-explanatory.))
The clan is traditionally hunter/gather in trade. They would hunt and gather raw materials to trade with other clans. This has only changed recently as demands for products from the Twelveswood have changed. Also, Gridanian environmental regulations have been a strict burden on the clan. Seedkin and beastkin that the clan use to hunt are now depleted or legally protected. The clan was not war-like; therefore, the recent attacks by Ixal have been devastating.
Current Status: The clan was never large to begin with; thirty strong on average. However, the calamity and the developments after it, have reduced the clan to twelve members. The lost members are either dead, or missing.
The clan is now forced to survive by hunting any game they can; be it large or small. They do a lot less botany now that it no longer sustains their needs.
The clan has a renewed focus now. They look for new hunting grounds (outside the Twelveswood if they must), and have began better developing their martial skills.
((Please note, this no longer applies to my character as her Keeper group disbanded. She has now joined the Morbolvine Clan.))
Name: Shriekshroom Clan.
Families: Jakkya and Kaatah.
Location: Nomadic; they travel from hunting ground to hunting ground around the Twelveswood (aka Black Shroud). Their primary camp is in Greentear in Central Shroud.
Sexual Mores: The two families exchanged males with other Keeper families outside the clan. It is also not uncommon for them to accept wandering males who prove themselves to be trustworthy. The males can only be exchanged with other clans if they are willing to leave the clan. The males are not forced. Males may take mates of multiple females because of the male-to-female birth ratio making it so there are many more females than males. However, mating is something that is not forced. Both males and females help raise the children with the fathers taking on the role of primary care-givers when the children are old enough to begin clan skill training.
Traditions: The eldest Matron from each family takes turns leading the clan for a five-year period as the Clan Matriarch. This helps prevent long-term conflict between the two families. The Clan Matriarch typically leads as a guide, not as a dictator. Tight family bonds, and time-honored methods usually keep the members of the clan from straying from traditions.
Every member of the clan takes on a specific role when they come of age. Females are typically scouts, huntresses, negotiators, gatherers and trappers. Males are typically cooks, artisans, lore keepers, shamans and guardians (those who protect the children and Matriarch). Both sexes can be crafters. The clan's primary crafts are leather-working, and botany.
Other traditions that use to exist no longer apply as the Clan is now very small. In order to recover, they have began reinventing themselves as they adapt to the reborn realm.
Roles Defined: Negotiators speak on the clan's behalf, and they are highly educated. Lore Keepers have the very important role of educating children, and managing clan rituals. Shamans are magic users who heal clan members, and interpret the wishes of the Gods. Guardians are warriors who are trained in the clan's best martial skills, so that they may protect the children and Matriarch. ((Other roles mentioned should be self-explanatory.))
The clan is traditionally hunter/gather in trade. They would hunt and gather raw materials to trade with other clans. This has only changed recently as demands for products from the Twelveswood have changed. Also, Gridanian environmental regulations have been a strict burden on the clan. Seedkin and beastkin that the clan use to hunt are now depleted or legally protected. The clan was not war-like; therefore, the recent attacks by Ixal have been devastating.
Current Status: The clan was never large to begin with; thirty strong on average. However, the calamity and the developments after it, have reduced the clan to twelve members. The lost members are either dead, or missing.
The clan is now forced to survive by hunting any game they can; be it large or small. They do a lot less botany now that it no longer sustains their needs.
The clan has a renewed focus now. They look for new hunting grounds (outside the Twelveswood if they must), and have began better developing their martial skills.