There's actually two that come from my character Kym'a's history - one that's really well developed, the other that's sort of a side thing as it was the village's rival and the village founder's former home. The second village is technically abandoned/ruined after the Calamity, however.
Name: Keepers of Yai Sahroa
Families: Binaka, two - four NPC families (undecided yet)
Location: Yai Sahroa Village, Deep North Black Shroud ('off screen'/no in game location)
Sexual Mores: Yai Sahroa is very matriarical, and for the more part, to stave off inbreeding, the males born in the village all leave through some means or another after they come of age, sometimes before. Likely, there's some sort of fostership set up with other villages, but I never developed it due to how Kym'a left Yai Sahroa.
Generally, wandering males with strong physiques are preferred, however average physiques are acceptable if they have proven they can survive by other means on their own. An example of this is Kym'a's mentor, an Arcanist who wandered Eorzea alone, was allowed to breed with the tribe because he was capable of defending himself through other means (magic).
Naming traditions of Yai Sahroa follow the standard traditions of the Keepers, though they have local variations on spellings and dialects (I used a lot of Romani for their names for variation because they fit with a lot of the in game names).
Traditions: As mentioned above, males born in Yai Sahroa all leave the village one way or another before they're old enough to be considered for breeding, to cut down the chances of in-breeding. The leaders of the village keep track of the wayward sons of the village, and three generations beyond them as well.
There are three leaders within the village, each taking on the name of the original leader who held that position when the village was founded when they take over. Esma is the central leadership figure, and manages the tribe's day-to-day existence; Tsura is the spiritual leadership figure, and must be gifted with healing magics, typically a Conjurer and on the rare occasion, a Hearer; Aishe is the warrior huntress figure, and leads the villages martial forces.
Prior to the Calamity, Yai Sahroa was locked in what they feared would be a perpetual war with the village the founders left. It was almost a rite of passage for young Yai Sahroa Miqo'te to raid Dya Dabraa and defend the village from their raiding parties, even after the two villages had tried to broker peace as the forest creatures became more and more hostile and the world hurtled towards the disaster that would be known as the Calamity. This tradition, however, is not defunct as Dya Dabraa was apparently destroyed by Bahamut's wrath.
Name: Keepers of Dya Dabraa
Families:Â Undecided - given that all are deceased, I didn't really bother with it.
Location: Dya Dabraa, Deep North Black Shroud ('off screen'/no in game location)
This village lies in ruins, most of it burned and gutted from the fires and meteors and bits of Dalamud that fell in the wake of Bahamut's return during the Calamity. It's within riding distance of Yai Sahroa, as they did use to raid each other with relative easy, however with the changes to the land it is much harder to get to now.
Name: Keepers of Yai Sahroa
Families: Binaka, two - four NPC families (undecided yet)
Location: Yai Sahroa Village, Deep North Black Shroud ('off screen'/no in game location)
Sexual Mores: Yai Sahroa is very matriarical, and for the more part, to stave off inbreeding, the males born in the village all leave through some means or another after they come of age, sometimes before. Likely, there's some sort of fostership set up with other villages, but I never developed it due to how Kym'a left Yai Sahroa.
Generally, wandering males with strong physiques are preferred, however average physiques are acceptable if they have proven they can survive by other means on their own. An example of this is Kym'a's mentor, an Arcanist who wandered Eorzea alone, was allowed to breed with the tribe because he was capable of defending himself through other means (magic).
Naming traditions of Yai Sahroa follow the standard traditions of the Keepers, though they have local variations on spellings and dialects (I used a lot of Romani for their names for variation because they fit with a lot of the in game names).
Traditions: As mentioned above, males born in Yai Sahroa all leave the village one way or another before they're old enough to be considered for breeding, to cut down the chances of in-breeding. The leaders of the village keep track of the wayward sons of the village, and three generations beyond them as well.
There are three leaders within the village, each taking on the name of the original leader who held that position when the village was founded when they take over. Esma is the central leadership figure, and manages the tribe's day-to-day existence; Tsura is the spiritual leadership figure, and must be gifted with healing magics, typically a Conjurer and on the rare occasion, a Hearer; Aishe is the warrior huntress figure, and leads the villages martial forces.
Prior to the Calamity, Yai Sahroa was locked in what they feared would be a perpetual war with the village the founders left. It was almost a rite of passage for young Yai Sahroa Miqo'te to raid Dya Dabraa and defend the village from their raiding parties, even after the two villages had tried to broker peace as the forest creatures became more and more hostile and the world hurtled towards the disaster that would be known as the Calamity. This tradition, however, is not defunct as Dya Dabraa was apparently destroyed by Bahamut's wrath.
Name: Keepers of Dya Dabraa
Families:Â Undecided - given that all are deceased, I didn't really bother with it.
Location: Dya Dabraa, Deep North Black Shroud ('off screen'/no in game location)
This village lies in ruins, most of it burned and gutted from the fires and meteors and bits of Dalamud that fell in the wake of Bahamut's return during the Calamity. It's within riding distance of Yai Sahroa, as they did use to raid each other with relative easy, however with the changes to the land it is much harder to get to now.