
(12-24-2013, 06:08 PM)Ckayah Tia Wrote: I've personally got a different take on those. I see being a Nunh as a role, rather than a title, in the sense that you're a Nunh when you're back with your tribe and your breeding group doing your Nunh thing. If you leave your tribe and your breeding group and you go out and do a bunch of adventuring (especially if you don't handwave the travel times), you've got to figure you're away from your group for months. I don't see any way in hell that a Nunh is going to go back to their group after a long absence and not have been replaced.
Yep, that's my read on it as well. Nunh who leave their tribes get replaced, I would think, since they're not there to defend against a challenge. The natural conclusion to draw from that is that nunh adventurers aren't actually nunh in their tribes. I would also conjecture that there's probably some pretty major social repercussions for leaving your tribe and your duty -- the duty you fought to get -- for what might be seen as a life of excess and luxury.
The whole element of sub-tribes (aka hunting grounds/territories/septs/etc.) is an important bit of the lore that enables us to have our own tribal backgrounds. Combined with the fact that Eorzea is larger than is depicted in game, that enables any player to come up with their own, ahem, "territory" in the grey area that is miqo'te lore.

The Freelance Wizard
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Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))