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There are a lot of debates on this topic, and I'm sure this will spark some conflict here in a bit. But technically some jobs cannot be RP'd. According to lore.Â
PLD - Paladins are pretty free to RP. Any character can become a Free Paladin. However, if you want to RP a true Paladin, you must be an Ul'dahn Sultansworn. You are bound and sworn under oath to serve the Ul royal family until you drop dead.
WAR - Difficult to RP strictly to lore, but can be done. Warriors died out a long time ago due to disuse. The only place in the world where the ancient traditions are still taught are in a small Hellsguardian village in Agalaitia's Spine. Now, in the story, there are numerous Hellsguard warriors who leave Agalatia's Spine (it's actually a huge part of Hellsguard lore that many leave the tribe to seek fortunes in Eorzea) Â and appear throughout Eorzea. So it is entirely possible you ran across one of these WAR and somehow convinced him to teach you his ways. Either that or you made the treacherous hike to Agalatia's Spine (or sailed there) and learned the ways from the masters.
MNK - According to lore, these were all but wiped out by the King of Ruin in 1552. The Fist of Rhalgr (the MNKs) were accused of plotting against the King of Ala Mhigo. So he surrounded the temple (Star Wars Revenge of the Sith style) and slaughters all the MNKs within and burns the villages surrounding the temple. Also outlawing the worship of Rhalgr. While the vast majority of the Monks were killed, we do see in-lore evidence that there were some that escaped this fate. So very easy to say you've met one or were trained by one or are one on their journey to unlock their Chakra.
DRG - Very tricky. According to lore, there is only ONE, count em, ONE, Azure Dragoon chosen by Nidhogg's Eye every generation. In the DRG storyline it is stated that the choosing of a second Azure Dragoon (your character) during the same career of the first was unheard of. Never happened before. (Alberic and Estien don't count. Alberic laid down his lance and renounced his title of Dragoon the day he allowed Ferndale to burn. So Nidhogg's Eye chose the lone survivor of Ferndale, Estien.) Now, the Holy See has a ritual initiation of each Azure Dragoon. They forge a special set of magical armor that helps repel the influences of dragons and they craft a Gae Bolg specifically for each Dragoon. Without being a Chosen One by Nidhogg's Eye and the Holy See, you are not technically, according to lore, a true Dragoon. Even our character in game does not become a true dragoon. He/she has to steal the old armor off of other dead Dragoons and takes a Gae Bolg that belonged to another. If your character wants to do something like this, and then call themselves a Dragoon, that is totally plausible because it's what our in-game character is doing. However, you are not a true Dragoon.
BRD - Very easy to become. Bards are singing, storytelling, ale drinking, harp stringing archers at their finest. There are plenty of bards running around in the world. However, what makes Jehantel famous, and why a lot of people confuse him as The Bard, is because he has the very exclusive title of Godsbow. Now Godsbow was a title first given to Gilbert, a very famous bard from about 500 years ago who slew 7 Ixali Chieftans with a single arrow. The Gridanians crafted this archer the first Artemis Bow (bowharp) so that he could play his music and slay people and look dang graceful doing it. The original Artemis Bow was kept in the God's Quiver (Archer's Guild) after Gilbert passed, until it was stolen in an Ixali raid. Since Gilbert's time, replicas of the original Artemis bow were made and traditionally used by Bard's given the Godsbow title. (Ie in game you don't receive the Godsbow title until you complete the Relic Reborn quest for Bard.)
BLM - With the total decimation of the Thaumaturgy and Black Mage lore of 1.0, this job is now super easy to become. Ugh. Now, in 1.0 this job was FORBIDDEN because in the 5th Astral Era, driven mages of both Black and White began competing with each other to create the latest, greatest, biggest, and baddest magic the world had ever seen. Now, while it was ultimately White Magic that ushered in the Sixth Umbral Era, Black Magic was a major contributing factor and the practice was lost, forbidden, and hidden away from the world. Now, several beastmen family lines kept up the traditions of Black Magic in secret. And about 100~120ish years before the start of the main story, a young thaumaturge named Ququruka uncovered the lost arts and dedicated his life to studying the art. It ultimately ended badly for him... HOWEVER, in ARR, the leaders of the Thaumaturgy Guild are all Black Mage brothers. So clearly the art is no longer forbidden. Probably set in motion by the events of the BLM quest in 1.0. Now, you cannot be taught the art of Black Magic, you must learn it through self study and dedication and a certain soul-selling to the Void, but it can be done by any Thaumaturge who is dedicated and has sufficient stores of aether.
WHM - If you are wanting to go 100% by the lore as written by the creators, then NO, you cannot become a White Mage. During the 5th Astral Era the Elementals taught the children of Eorzea Succor in order to balance out the chaos created by Black Mages. However, the need for greater and greater magics only tipped the scales towards more chaos. Succor was abused and the Twelveswood came to harm as a result. So the Elementals caused a deluge and flood that washed the world clean of the taint of magic. The Wood grew and rose from the ground and none were allowed entrance. Fastforward to Gelmorra, Elezen and Hyur make a pact, they live under the twelveswood for a while trying to commune with the Elementals. This bond of fellowship probably inspired the Elementals to consider giving them a second chance. The Elementals sent moogles to communicate with the Gelmorrans and they were taught Conjury. Which is an abstract form of Succor. It is basically the ability to manipulate the aether in Nature. Elementals are the Aether in Nature, so this mastery of Conjury would allow communication. Now, the Pact of Gelmorra was struck between the Gelmorrans and the Elementals. The Gelmorrans could live among the Wood, but they could not ever allow the Wood to come to harm, they could never abuse the magic gifted to them, and they could never take from the Wood in excess without giving back. They were meant only to heal the Wood as it's caretakers. Around this time, the Elementals also blessed select families of the original Conjurers. These Conjurer's children became Padjal. The Padjal race were physically altered by the aether so that when the child reached puberty, their bodies would stop growing and they would grow horns instead. As they grew, their horns would grow, but their bodies would remain children forever. This prevented them from breeding or really having promiscuous thoughts away from being caretakers or channels of the Elementals. These Padjal were entrusted with the true power of Succor. They had to keep it safe and secret and hidden, lest the world abuse it again. That is why only Padjal are White Mages, and the 2.0 story is very loose in it's reasoning for even giving the in-game character the means of Succor. Because A-Towa-Cant, a very eccentric Padjal, chooses you to be his successor specifically. At least in the 1.0 storyline, you meet an actual Elemental named Oha-Sok, who gives you her own power so that you can use Succor. She also gives up her physical body to become the Healer's Robe AF body and grants you protection and a source of succor that way. So, very hard to replicate such things in the RP world without breaking the law of the lore.
And I haven't done all of the job story quests for SMN and SCH so I won't pretend to know those.
Now, like I said in my last post on this topic:
It ultimately boils down to a choice each roleplayer has to make. Do you:
A) Respect the lore for this world as imagined by the creators, or
B) Ignore the lore to some degree or entirely in favor of doing things the way you want to do them.
PLD - Paladins are pretty free to RP. Any character can become a Free Paladin. However, if you want to RP a true Paladin, you must be an Ul'dahn Sultansworn. You are bound and sworn under oath to serve the Ul royal family until you drop dead.
WAR - Difficult to RP strictly to lore, but can be done. Warriors died out a long time ago due to disuse. The only place in the world where the ancient traditions are still taught are in a small Hellsguardian village in Agalaitia's Spine. Now, in the story, there are numerous Hellsguard warriors who leave Agalatia's Spine (it's actually a huge part of Hellsguard lore that many leave the tribe to seek fortunes in Eorzea) Â and appear throughout Eorzea. So it is entirely possible you ran across one of these WAR and somehow convinced him to teach you his ways. Either that or you made the treacherous hike to Agalatia's Spine (or sailed there) and learned the ways from the masters.
MNK - According to lore, these were all but wiped out by the King of Ruin in 1552. The Fist of Rhalgr (the MNKs) were accused of plotting against the King of Ala Mhigo. So he surrounded the temple (Star Wars Revenge of the Sith style) and slaughters all the MNKs within and burns the villages surrounding the temple. Also outlawing the worship of Rhalgr. While the vast majority of the Monks were killed, we do see in-lore evidence that there were some that escaped this fate. So very easy to say you've met one or were trained by one or are one on their journey to unlock their Chakra.
DRG - Very tricky. According to lore, there is only ONE, count em, ONE, Azure Dragoon chosen by Nidhogg's Eye every generation. In the DRG storyline it is stated that the choosing of a second Azure Dragoon (your character) during the same career of the first was unheard of. Never happened before. (Alberic and Estien don't count. Alberic laid down his lance and renounced his title of Dragoon the day he allowed Ferndale to burn. So Nidhogg's Eye chose the lone survivor of Ferndale, Estien.) Now, the Holy See has a ritual initiation of each Azure Dragoon. They forge a special set of magical armor that helps repel the influences of dragons and they craft a Gae Bolg specifically for each Dragoon. Without being a Chosen One by Nidhogg's Eye and the Holy See, you are not technically, according to lore, a true Dragoon. Even our character in game does not become a true dragoon. He/she has to steal the old armor off of other dead Dragoons and takes a Gae Bolg that belonged to another. If your character wants to do something like this, and then call themselves a Dragoon, that is totally plausible because it's what our in-game character is doing. However, you are not a true Dragoon.
BRD - Very easy to become. Bards are singing, storytelling, ale drinking, harp stringing archers at their finest. There are plenty of bards running around in the world. However, what makes Jehantel famous, and why a lot of people confuse him as The Bard, is because he has the very exclusive title of Godsbow. Now Godsbow was a title first given to Gilbert, a very famous bard from about 500 years ago who slew 7 Ixali Chieftans with a single arrow. The Gridanians crafted this archer the first Artemis Bow (bowharp) so that he could play his music and slay people and look dang graceful doing it. The original Artemis Bow was kept in the God's Quiver (Archer's Guild) after Gilbert passed, until it was stolen in an Ixali raid. Since Gilbert's time, replicas of the original Artemis bow were made and traditionally used by Bard's given the Godsbow title. (Ie in game you don't receive the Godsbow title until you complete the Relic Reborn quest for Bard.)
BLM - With the total decimation of the Thaumaturgy and Black Mage lore of 1.0, this job is now super easy to become. Ugh. Now, in 1.0 this job was FORBIDDEN because in the 5th Astral Era, driven mages of both Black and White began competing with each other to create the latest, greatest, biggest, and baddest magic the world had ever seen. Now, while it was ultimately White Magic that ushered in the Sixth Umbral Era, Black Magic was a major contributing factor and the practice was lost, forbidden, and hidden away from the world. Now, several beastmen family lines kept up the traditions of Black Magic in secret. And about 100~120ish years before the start of the main story, a young thaumaturge named Ququruka uncovered the lost arts and dedicated his life to studying the art. It ultimately ended badly for him... HOWEVER, in ARR, the leaders of the Thaumaturgy Guild are all Black Mage brothers. So clearly the art is no longer forbidden. Probably set in motion by the events of the BLM quest in 1.0. Now, you cannot be taught the art of Black Magic, you must learn it through self study and dedication and a certain soul-selling to the Void, but it can be done by any Thaumaturge who is dedicated and has sufficient stores of aether.
WHM - If you are wanting to go 100% by the lore as written by the creators, then NO, you cannot become a White Mage. During the 5th Astral Era the Elementals taught the children of Eorzea Succor in order to balance out the chaos created by Black Mages. However, the need for greater and greater magics only tipped the scales towards more chaos. Succor was abused and the Twelveswood came to harm as a result. So the Elementals caused a deluge and flood that washed the world clean of the taint of magic. The Wood grew and rose from the ground and none were allowed entrance. Fastforward to Gelmorra, Elezen and Hyur make a pact, they live under the twelveswood for a while trying to commune with the Elementals. This bond of fellowship probably inspired the Elementals to consider giving them a second chance. The Elementals sent moogles to communicate with the Gelmorrans and they were taught Conjury. Which is an abstract form of Succor. It is basically the ability to manipulate the aether in Nature. Elementals are the Aether in Nature, so this mastery of Conjury would allow communication. Now, the Pact of Gelmorra was struck between the Gelmorrans and the Elementals. The Gelmorrans could live among the Wood, but they could not ever allow the Wood to come to harm, they could never abuse the magic gifted to them, and they could never take from the Wood in excess without giving back. They were meant only to heal the Wood as it's caretakers. Around this time, the Elementals also blessed select families of the original Conjurers. These Conjurer's children became Padjal. The Padjal race were physically altered by the aether so that when the child reached puberty, their bodies would stop growing and they would grow horns instead. As they grew, their horns would grow, but their bodies would remain children forever. This prevented them from breeding or really having promiscuous thoughts away from being caretakers or channels of the Elementals. These Padjal were entrusted with the true power of Succor. They had to keep it safe and secret and hidden, lest the world abuse it again. That is why only Padjal are White Mages, and the 2.0 story is very loose in it's reasoning for even giving the in-game character the means of Succor. Because A-Towa-Cant, a very eccentric Padjal, chooses you to be his successor specifically. At least in the 1.0 storyline, you meet an actual Elemental named Oha-Sok, who gives you her own power so that you can use Succor. She also gives up her physical body to become the Healer's Robe AF body and grants you protection and a source of succor that way. So, very hard to replicate such things in the RP world without breaking the law of the lore.
And I haven't done all of the job story quests for SMN and SCH so I won't pretend to know those.
Now, like I said in my last post on this topic:
It ultimately boils down to a choice each roleplayer has to make. Do you:
A) Respect the lore for this world as imagined by the creators, or
B) Ignore the lore to some degree or entirely in favor of doing things the way you want to do them.