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(01-15-2014, 03:12 AM)ansemaru Wrote: What I'm also beginning to realize is that the majority of information about the Ixal concerns why they're antagonistic towards Gridania and vice-versa. While it is useful for me, what would be most useful would be more concrete information about Ixal culture, behavior, speech patterns, beliefs...
Yeah, there really isn't a lot of lore out there about them other than a few stories about how they were banished from the Twelveswood. Now, maybe I'm inferring a little, but if you read the BLM job quests and a few other quests from 1.0 surrounding the Ixali, they seem to refer to their mothers a lot? So possibly a strongly matriarchal society. They have high priestesses I seem to remember from a GC levequest or FATE in Natalan? Could be wrong. But that's all I can think of sadly... Definitely hope more comes out about the Ixali when they release the Beasttribe quests.
(01-15-2014, 03:07 PM)LiadansWhisper Wrote: This article seems to talk about the Woodwrath, but it's suggested that, if affected, you can actually get back in the good graces of the Elemental through ritual dance.  That seems to differ from the Greenwrath, which has no recourse - you're basically fucked.  And what I remember of the quests, they were using Greenwrath on the micro and macro level.
Gridanians use ritual wooden masks to absorb Woodsin. The Wood Wailers wear these to protect against accruing Woodsin while defending Gridania from threats. But they can also be used to draw Woodsin from a person. The 1.0 Story quest Beckon of the Elementals goes into this a bit.
Beckon of the Elementals Part 1
(Skip to about 11:00 if this link doesn't automatically.)
Beckon of the Elementals Part 2
(Skip to about 5:35 if this link doesn't automatically.)
The second video actually shows the ritual. It's a ritual dance/incantation that Brother E-Sumi is seen using a few times throughout the original storyline.Â
Too Lazy; Didn't Watch: Basically E-Sumi tries to perform a ritual cleansing for Krimm after Krimm sets a Hedge Tree on fire and takes the full force of the Greenswrath to the face. The plan is to transfer the Woodsin into the mask he's wearing. However, the amount of Woodsin may be too great for one mask to bear. So the Wildling Dunstan (who's kind of responsible for all these events) wears a second mask to absorb the Woodsin. Which, according to E-Sumi is highly dangerous and E-Sumi states that in order to fully cleanse the boy of his sins, the Elementals may take Dunstan's life as collateral.Â
So, curing Greenswrath can be done, but it's very risky. Woodsin seems to be a much simpler process. You have a special mask crafted for you, you do a little jig, a Padjal prays to the Elementals, and you are cleansed of the Woodsin. Supposedly, that's how it works. Based on the quests prior to this one, I would say that the ritual is something that every Forest-born is familiar with. They grow up being taught the dance and about Woodsin and Wildlings and Elementals.Â
Oh and there's more evidence that Greenswrath can be repealed by the Padjal. In the Twin Adders GC Storyline there's two quests "Shadow of the Raven" and the one after it, I can't remember it's name. But the Garleans attempt to burn down the Twelveswood, evoking the Greenwrath on the Gridanians. The Garleans are successful, and the Elementals attack, claiming several unfortunate Wood Wailers and Quivermen as Wildlings. In the following quest, you have a chat with Kan-E-Senna and she states that the Seedseers were able to barter with the Elementals into returning some of the souls of those taken.