
Quote:The Lone Wolf – Who wouldn’t want a strong, independent character who could care less if the world around them went up in smoke? It’s an appealing idea, and one that can lead to a very stand-out character if done well. On the other side of the coin it often leads to difficulty getting involved in roleplaying sessions as your character stands on the sidelines, being independent. Lone Wolves are often unfriendly, and chasing away other characters with a stern look is loads of fun right up until you realize that now you have no one to roleplay with.
It always surprised me how many people go into this sort of character and then are either mad or bored no one likes them. I made Tsumi like this with the goal of making her not well liked and did a little OOC dance when someone else was pissed off at her. Threatening and belitting other characters will make them not like your character just like if you acted that way in rl people would hate you. Also they need a reason to be the way they are and specific walls to really be believable. Just sitting in the corner grumbling about everything is annoying and boring. You need to walk a fine line to find good RP with this type of character showing little crack here and there for it to work and have other people's characters interested in them. I always, if there was a plot that sounded up Tsu's alley, asked OOC if I could come and never was turned down.
Also, if you want the lone wolf to not always be that way create them so they can find a motivation other than "let me find the perfect girl/guy to save me from my lonliness". The fun part of the lone wolf is there was always the persistant character that could break through if they tried enough in the right way which made for some interesting character developement but you need them to get small kernels to keep them digging. I gave Tsu some very definite exploitable things that would allow people to reach differnt levels into the depth of her character.
Quote:The Kleptomaniac - They are a Thief, and they steal things! They pick pockets and break into houses! Why? ...'cause they're a Thief/Rogue/analogous jobclass and that's what they do, right? Well, not necessarily... Job classes tend to describe fighting style, not define personalities (though it's true certain personalities are drawn to certain job classes). We've established that the character is a Thief, but why do they steal everything in sight? All characters of this type that I've seen never seem to quite think that far. Do they do it for the adrenaline rush? Did they have a hard upbringing and seize any and all opportunity they see? "Because they're a Thief" isn't a legitimate reason - stealing is risky and dangerous, not something to be done on a whim "just because". Plus, all the pickpocketing can grate on other players as everyone in the area has their pockets systematically rifled through.
I laughed when I read this because some of my most fun moments in RPing my character Crystarella were from Rping her picking people's pockets but there always was a reason. Generally to get someone's attention or make fun of them. She'd give it back if they figured it out and if they didn't she'd tell them eventually and give it back. I've not seen the "klepto" version of thief before myself but like you said it sounds like poor motivation on background.
EDIT: I almost forgot when she first started out and was just living on the streets she did actually pick a few pockets for money to eat. This also led to some interesting Rps.
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