If you were on Balmung I'd say I'd party with you. My friend joined up later than I had and mains a Paladin so I ended up being one of the "mentors" in our group with my other friend who does WHM. I went with him through Qarn, Cutter's and CT (along with another of our friends who plays WAR. That was an interesting experience).
Starting with Qarn, I've decided it's a little bit of a tank check since (not essential but preferred) some targets are highest priority (BEES). Also there's those blocks that need to be killed on the tiles. The golem is interesting because it wipes its aggro table a bit so it switches even though you have full hate. Flying lalafell screws with my camera xD The last boss is essentially dodge the aoes while you just tank the boss. Ranged DPS have it easy with the first boss as there is a spot for you to be out of range for doom. My friend who is inexperienced with tanking found it easier than he'd thought it would be.
Cutter's Cry - Basically you just pull tank. The chimera is only hard if you have people who don't know what to do with the Blue / Purple though you do want to avoid its frontal cone attack.
CT - Barring the first few mobs, I don't think it would be too hard. If you can, you can get a premade and most likely you can OT things. You pull things in order or facing a certain way (Valefors. Their tails need to face AWAY from people). For Bone dragon, you aggro the Platinals (Skeletons) to the tiles furthest from the center on the outside and kill them there (1 skelly per tile). This gives DPS more time to kill them before reaching the boss and dealing dmg to the whole alliance (putting them close together gives them a sprint buff). Vassago/Bomb You take the adds that need to be taken down asap or you tank the Vassago so it faces the lava (outside, so you want your butt outside). Move it when the large aoe appears so no one is in it, including yourself. KB you can ask to be on a tower and for the fight you're essentially there to click the tower or run to a comet. Very rarely have I seen the need for the tower tanks to take up aggro when King Behemoth kills the mt or the tank on Iron Giant comes. (Basically take IG away from comets and KB). Archeron is pretty simple for everyone. Just make sure you kill the Iron Claws and get to your platform so you don't die to the wide flare thing he does.
-I actually didn't know one of our BRDs yesterday in a CT PF group was new. We only found out when he killed 2 skellys upfront when he had aggro and didn't move. (The worst part was the paladin who was AFK most of it and was just watching it happen in front of him and into Atomos and we decided to Vote Kick him) We let him know it's ok and I explained the fights while making sure the alliance knew we weren't ready while I did it.
tl;dr Just go at it Take a friend along if you're worried about the wipes. Everyone is inexperienced at one point.
Starting with Qarn, I've decided it's a little bit of a tank check since (not essential but preferred) some targets are highest priority (BEES). Also there's those blocks that need to be killed on the tiles. The golem is interesting because it wipes its aggro table a bit so it switches even though you have full hate. Flying lalafell screws with my camera xD The last boss is essentially dodge the aoes while you just tank the boss. Ranged DPS have it easy with the first boss as there is a spot for you to be out of range for doom. My friend who is inexperienced with tanking found it easier than he'd thought it would be.
Cutter's Cry - Basically you just pull tank. The chimera is only hard if you have people who don't know what to do with the Blue / Purple though you do want to avoid its frontal cone attack.
CT - Barring the first few mobs, I don't think it would be too hard. If you can, you can get a premade and most likely you can OT things. You pull things in order or facing a certain way (Valefors. Their tails need to face AWAY from people). For Bone dragon, you aggro the Platinals (Skeletons) to the tiles furthest from the center on the outside and kill them there (1 skelly per tile). This gives DPS more time to kill them before reaching the boss and dealing dmg to the whole alliance (putting them close together gives them a sprint buff). Vassago/Bomb You take the adds that need to be taken down asap or you tank the Vassago so it faces the lava (outside, so you want your butt outside). Move it when the large aoe appears so no one is in it, including yourself. KB you can ask to be on a tower and for the fight you're essentially there to click the tower or run to a comet. Very rarely have I seen the need for the tower tanks to take up aggro when King Behemoth kills the mt or the tank on Iron Giant comes. (Basically take IG away from comets and KB). Archeron is pretty simple for everyone. Just make sure you kill the Iron Claws and get to your platform so you don't die to the wide flare thing he does.
-I actually didn't know one of our BRDs yesterday in a CT PF group was new. We only found out when he killed 2 skellys upfront when he had aggro and didn't move. (The worst part was the paladin who was AFK most of it and was just watching it happen in front of him and into Atomos and we decided to Vote Kick him) We let him know it's ok and I explained the fights while making sure the alliance knew we weren't ready while I did it.
tl;dr Just go at it Take a friend along if you're worried about the wipes. Everyone is inexperienced at one point.