
Its also important to note that while the tank is often the conductor/bottleneck of a raid's pace, this isn't always the case. An experienced tank with an inexperienced group has to adjust their pace according to how fast the DPS can bring mobs down and how well a healer can keep them up through a pull of mobs, en masse, as in a speed run. The tank just tends to get more flack for any mess up, as their the first line of defense and things go bad quick once they die.
Heck, just the other day I was stuck in a DRed Copperbell HM run that only cleared with a minute left. We'd had problems with one of our dps not paying attention or listening to the group's advice, he ended dropping and our replacement hadn't played in a while or run it before.
Its a two-way street, and sometimes people, especially PUGs looking for their daily grind forget that. I'd suggest perusing party finder for runs, especially ones that don't note things like: "FARMING ONLY!!!", keep an eye out for learning runs or ones that don't give off an elitist vibe. That doesn't help with DR strictly, but it certainly can with CT (though... these days CT is mostly a troll fest and even having a good party can't always mitigate issues with the rest of the alliance). And be sure to let the group know at the start if you haven't done it before/don't have it all down yet. It helps the pace and vibe alot to do so, and if theres anyone that objects, they can leave at the beginning instead of feeling fed-up later on at not having a speed run and pressuring the party.
You should do your best not to let the pressure to run through and pull all the things!?!?!, or other similar requests for increased, but risky "efficiency" get to you if you disagree/don't feel comfortable/don't want to go along with them. Even if someone is jumping around like their pants are on fire. They can stand to chillax a little.
Try to reach out to contacts and friends of yours for a few runs to help settle into the dungeons your feeling uncomfortable with, even having just one along with you can help alot!
Heck, just the other day I was stuck in a DRed Copperbell HM run that only cleared with a minute left. We'd had problems with one of our dps not paying attention or listening to the group's advice, he ended dropping and our replacement hadn't played in a while or run it before.
Its a two-way street, and sometimes people, especially PUGs looking for their daily grind forget that. I'd suggest perusing party finder for runs, especially ones that don't note things like: "FARMING ONLY!!!", keep an eye out for learning runs or ones that don't give off an elitist vibe. That doesn't help with DR strictly, but it certainly can with CT (though... these days CT is mostly a troll fest and even having a good party can't always mitigate issues with the rest of the alliance). And be sure to let the group know at the start if you haven't done it before/don't have it all down yet. It helps the pace and vibe alot to do so, and if theres anyone that objects, they can leave at the beginning instead of feeling fed-up later on at not having a speed run and pressuring the party.
You should do your best not to let the pressure to run through and pull all the things!?!?!, or other similar requests for increased, but risky "efficiency" get to you if you disagree/don't feel comfortable/don't want to go along with them. Even if someone is jumping around like their pants are on fire. They can stand to chillax a little.
Try to reach out to contacts and friends of yours for a few runs to help settle into the dungeons your feeling uncomfortable with, even having just one along with you can help alot!