
(02-09-2014, 06:03 PM)LiadansWhisper Wrote: Such flexibility would be a nightmare to balance. Â It's pretty clear from how they structured the game that they do not want us to use Classes over Jobs. Â They're balancing endgame for Jobs. Â Adding classes into the mix would be a real difficulty, I think.
The biggest favor an MMO developer could do themselves is to throw out the idea that anything will ever be "balanced."
You've played RIFT, yes? Consider how complex RIFT's talent system is compared to what I just outlined. Consider also how well-balanced RIFT is, and consider how Trion doesn't spend an inordinate amount of time concerning themselves with "balance" to the exclusion of all else.
attractive enmity device