(02-10-2014, 04:20 AM)synaesthetic Wrote: The biggest favor an MMO developer could do themselves is to throw out the idea that anything will ever be "balanced."
You've played RIFT, yes? Consider how complex RIFT's talent system is compared to what I just outlined. Consider also how well-balanced RIFT is, and consider how Trion doesn't spend an inordinate amount of time concerning themselves with "balance" to the exclusion of all else.
But Rift isn't really "balanced." One of the complaints I constantly hear, for instance, is about how unbalanced PvP is.
If there isn't balance in the game, then you're going to end up with raids that class stack. Â When that happens in WoW, for instance, it's a sign that a class is not balanced and nerfs normally follow. Â The difference between balancing for 8 classes vs 15 classes is massive.