
The more I review this thread, the more I feel as though we're simply stifling our own creativity with all of these examples.
Of course, we have all had the people who go a little over the top in order to draw attention only to them, and in those situations, it just serves to make role-play less fun for everyone else.
But on the whole, I think that many of these 'cliche elements' can be and will be role-played successfully. Many of our own characters are surely going to use elements from each of these things.
And while we may not play through a two-week pregnancy, I'm sure many of you can admit that playing a nine-month one is pretty hardcore. Which isn't to say I don't respect anyone who attempted such, but if I had a female character attempting to storyline a pregnancy, I'm not sure I could do it for nine months! The point being - some role-players are more hardcore than others, and while we may all play differently, I'm not sure that our differences lessen each others' experiences and stories.
I think, as a successful coalition, we need to accept that some things are cliche because they're popular avenues for story, and have been used again and again throughout many of the books, comics, and movies we love - even things that may not be quite realistic in real life. We will all run into role-players whose stories and actions we won't entirely agree with, but again, by frowning upon certain aspects of role-play, we're simply stifling another person's creativity - someone that may actually end up creating a rich and powerful story.
I'm not saying that this thread isn't useful, but at the same time, I think we need to keep in mind that while these things may have been used a lot in stories before, they are going to be used again because they have worked for others in the past.
Of course, we have all had the people who go a little over the top in order to draw attention only to them, and in those situations, it just serves to make role-play less fun for everyone else.
But on the whole, I think that many of these 'cliche elements' can be and will be role-played successfully. Many of our own characters are surely going to use elements from each of these things.
And while we may not play through a two-week pregnancy, I'm sure many of you can admit that playing a nine-month one is pretty hardcore. Which isn't to say I don't respect anyone who attempted such, but if I had a female character attempting to storyline a pregnancy, I'm not sure I could do it for nine months! The point being - some role-players are more hardcore than others, and while we may all play differently, I'm not sure that our differences lessen each others' experiences and stories.
I think, as a successful coalition, we need to accept that some things are cliche because they're popular avenues for story, and have been used again and again throughout many of the books, comics, and movies we love - even things that may not be quite realistic in real life. We will all run into role-players whose stories and actions we won't entirely agree with, but again, by frowning upon certain aspects of role-play, we're simply stifling another person's creativity - someone that may actually end up creating a rich and powerful story.
I'm not saying that this thread isn't useful, but at the same time, I think we need to keep in mind that while these things may have been used a lot in stories before, they are going to be used again because they have worked for others in the past.