No matter what game I go to, I always hear how unbalanced the PvP is.
Most players always go for the "flavor of the month" class, no matter what you do. The difference between constantly rebalancing and nerfing classes and not doing it is the ammount of time flavorists will stay with the most unbalanced class. This is specially true for PvP.
But Rift is no different. I've been playing it for 30 levels, and I have noted the flavor of the month already. Most mages are necromancers or elementalists. All rogues I've seen are either rangers or tacticians. All the warriors I see are that one that uses electricty whose name I forgot. Clerics are the only class where I have recognized the bigger variation, but even then most of them are druids.
Proper balance is impossible to achieve. What developers have to do is just make sure that all clases are fun and viable and stop bothering with people who play the most overpowered class.
Of course, when you add PvP to the balancing equation you are screwed. Because in PvP the fun and viability is directly dependant on proper balance. Which, as I said, I do not think is possible to achieve.
Most players always go for the "flavor of the month" class, no matter what you do. The difference between constantly rebalancing and nerfing classes and not doing it is the ammount of time flavorists will stay with the most unbalanced class. This is specially true for PvP.
But Rift is no different. I've been playing it for 30 levels, and I have noted the flavor of the month already. Most mages are necromancers or elementalists. All rogues I've seen are either rangers or tacticians. All the warriors I see are that one that uses electricty whose name I forgot. Clerics are the only class where I have recognized the bigger variation, but even then most of them are druids.
Proper balance is impossible to achieve. What developers have to do is just make sure that all clases are fun and viable and stop bothering with people who play the most overpowered class.
Of course, when you add PvP to the balancing equation you are screwed. Because in PvP the fun and viability is directly dependant on proper balance. Which, as I said, I do not think is possible to achieve.