(02-15-2014, 10:03 AM)Yssen Wrote: Lastly, how is Berserker different conceptually from WAR. That concept and balliwick seems to have been covered already.
My two cents. Rawr.
Personally, I would like to see a "Hero Job" system in place (but not under that name, that sounds stupid). What I mean is that, as with the Job -> Class system, you level two classes to a certain level to unlock a specific "Hero Job".
I have not given it too much thought, and it is likely a massively flawed concept, but the three classes I thought might come from this would be:
Berserker - Unlocked through levelling Dragoon and Warrior to 50. Technically a DPS class for the Warrior Archetype. Your story is very much the same, but instead of channelling your rage to defensive potential, you make it offensive potential. There is potential here to become like the Nordic berserkers of old (wearing beast skins, wielding two axes, etc.).
Red Mage - Unlocked through levelling White Mage and Black Mage to 50. As per other games of the series, Red Mages can cast both trees spells up to a certain point, but specialise in neither. Add in a rapier weapon and de-buffs and I think this could be a real solid concept.
Blue Mage - Unlocked through levelling Black Mage and Monk to 50. Again, the same as past games. Not really much to add here.
Apologies I don't go in to as much detail as you guys, I'm not inclined to write loads about them. I'd rather just wait, truth be told.
"There's nothing in this life a little charm and a solid fist can't get yer, lad."