
Wow! Thank you all for the support. I've been working the logistics out as best I can and seem to have a basic method, or lay out of how this could work. (Hopefully.) I've never run an rp quite like this before and appreciate help. It will start small with the first act and escalate from there.
Since we have a few interested in being Garlean agents, these rpers would meet with my Garlean spy in game so they could all be introduced. Meanwhile, the heroes all meet and rp. Then the first episode starts a few days later with the head heroes uncovering a note and confronting the agent, after which the agent, with the help of his fellow agents, escapes.
Then the next episode or two is the heroes trying to uncover how a magitek bomb works and locate the spare parts before the Garlean agents can recover them. If enough parts are apprehended by the heroes, the bomb can not be assembled and the final act is hunting down the spies. If the bomb is completed, the final act is a race against the clock to discover and disarm the bomb.Â
But how do we figure out if they have enough parts?
Still working on this for act 2 but I have in mind a sort of riddle game. Each part will be at a different port but a riddle will describe the correct ones. I'll post the riddle on a forum page I'll set up for the event supposed to represent the parchment the heroes find after they confront the head agent for the first time and then I'll start a timer of, let's say 10 minutes. The heroes then have 10 real world minutes to figure out the location of the part and arrive there. I'll have the agent there already and an rp will ensue as the heroes take control of the part. This will be a best 2 out of 3. If the riddles prove to hard and the agents obtain 2 parts, the bomb can be completed. If the heroes don't arrive in the allotted time, they arrive too late and the part is gone. If the heroes arrive in time and prevent the agents from leaving with the device twice, the third act become a hunt for the fleeing agents.
This is what I have logistically so far. Shoot me your thoughts please, the more feedback I get, the better I can make this event
Since we have a few interested in being Garlean agents, these rpers would meet with my Garlean spy in game so they could all be introduced. Meanwhile, the heroes all meet and rp. Then the first episode starts a few days later with the head heroes uncovering a note and confronting the agent, after which the agent, with the help of his fellow agents, escapes.
Then the next episode or two is the heroes trying to uncover how a magitek bomb works and locate the spare parts before the Garlean agents can recover them. If enough parts are apprehended by the heroes, the bomb can not be assembled and the final act is hunting down the spies. If the bomb is completed, the final act is a race against the clock to discover and disarm the bomb.Â
But how do we figure out if they have enough parts?
Still working on this for act 2 but I have in mind a sort of riddle game. Each part will be at a different port but a riddle will describe the correct ones. I'll post the riddle on a forum page I'll set up for the event supposed to represent the parchment the heroes find after they confront the head agent for the first time and then I'll start a timer of, let's say 10 minutes. The heroes then have 10 real world minutes to figure out the location of the part and arrive there. I'll have the agent there already and an rp will ensue as the heroes take control of the part. This will be a best 2 out of 3. If the riddles prove to hard and the agents obtain 2 parts, the bomb can be completed. If the heroes don't arrive in the allotted time, they arrive too late and the part is gone. If the heroes arrive in time and prevent the agents from leaving with the device twice, the third act become a hunt for the fleeing agents.
This is what I have logistically so far. Shoot me your thoughts please, the more feedback I get, the better I can make this event