Basically all I can do with this system is prevent "rainbow pimp gear" from setting in when wearing best-in-slot, by keeping my gear glamoured to match a specific set despite wearing mixed set pieces.
It's a waste. It's a missed opportunity. If every piece of armor was open for every job or class combination, then we could design some really neat outfits even among the limited armor models we have. I'd personally really enjoy rocking the battle-mage look on BLM with armored gauntlets and boots combined with the Foestriker body, or the sexy labcoat-and-skirt Alchemist AF. That would be so cool, but because of this completely arbitrary restriction, I can't do that. It's absolutely stupid, absurd, ridiculous that the system would be restricted this way.
For those complaining about immersion, you do know that the restriction is the same as the equip restriction. This means that warriors and paladins can run around in robes and wizard hats, but nobody else can run around in plate. That's entirely unfair. Everyone should be able to use glamours on any piece, regardless of what class it requires, so long as the slots match up.
These restrictions are totally arbitrary and unfairly set in the first place since plate-wearers can wear virtually everything and DoM classes have an extremely limited pool of options to choose from. Some restrictions are to be expected; the inability to modify the appearance of multiple-slot items (Darklight cowl and tank armor, for example) with single-slot items is likely due to technical limitations in the graphics engine. The roundabout use of "glamour prisms" instead of a stand-alone vanity paperdoll tab in the character sheet has its roots in the PS3's limited RAM; the system simply cannot handle any more UI elements.
But the level and class restrictions are arbitrary. They do not need to exist. They serve no purpose but to inexplicably limit the enjoyment players can derive from the system. It's completely inane.
... I'm still happy I'll be able to get rid of the face-hiding BLM robe, though.
It's a waste. It's a missed opportunity. If every piece of armor was open for every job or class combination, then we could design some really neat outfits even among the limited armor models we have. I'd personally really enjoy rocking the battle-mage look on BLM with armored gauntlets and boots combined with the Foestriker body, or the sexy labcoat-and-skirt Alchemist AF. That would be so cool, but because of this completely arbitrary restriction, I can't do that. It's absolutely stupid, absurd, ridiculous that the system would be restricted this way.
For those complaining about immersion, you do know that the restriction is the same as the equip restriction. This means that warriors and paladins can run around in robes and wizard hats, but nobody else can run around in plate. That's entirely unfair. Everyone should be able to use glamours on any piece, regardless of what class it requires, so long as the slots match up.
These restrictions are totally arbitrary and unfairly set in the first place since plate-wearers can wear virtually everything and DoM classes have an extremely limited pool of options to choose from. Some restrictions are to be expected; the inability to modify the appearance of multiple-slot items (Darklight cowl and tank armor, for example) with single-slot items is likely due to technical limitations in the graphics engine. The roundabout use of "glamour prisms" instead of a stand-alone vanity paperdoll tab in the character sheet has its roots in the PS3's limited RAM; the system simply cannot handle any more UI elements.
But the level and class restrictions are arbitrary. They do not need to exist. They serve no purpose but to inexplicably limit the enjoyment players can derive from the system. It's completely inane.
... I'm still happy I'll be able to get rid of the face-hiding BLM robe, though.
attractive enmity device