Ultimately I think it comes down to game preferences. You don't want to play in a persistent PVP universe, so you don't care for the game. I'm not saying that's bad, it's simply that you prefer not to play that sort of game.
There are a lot of games that have some PVP component in them. The unique thing about Eve is that it focuses on PVP and it makes that PVP matter. The vast majority of the map in Eve is unclaimed by NPC entities, and available for players to create their own political entities. Even when you get into wormholes, you're still running into player-made entities struggling over who will control them - the scale is smaller, but the struggle is there.
That, in my mind, is what makes Eve different. It's not a standard MMO because standard MMOs focus on PVE. It's not a FPS-style game because those don't have any real persistence. It's PVP focused, but that PVP drives a persistent political landscape that changes as the player struggle evolves.
There are a lot of games that have some PVP component in them. The unique thing about Eve is that it focuses on PVP and it makes that PVP matter. The vast majority of the map in Eve is unclaimed by NPC entities, and available for players to create their own political entities. Even when you get into wormholes, you're still running into player-made entities struggling over who will control them - the scale is smaller, but the struggle is there.
That, in my mind, is what makes Eve different. It's not a standard MMO because standard MMOs focus on PVE. It's not a FPS-style game because those don't have any real persistence. It's PVP focused, but that PVP drives a persistent political landscape that changes as the player struggle evolves.