(03-20-2014, 02:45 PM)synaesthetic Wrote: This "the game begins at the level cap" mentality is one of the major problems with the MMO genre today.
Content should be meaningful and enjoyable for the entire range of experience. Not just a specific part of it.
I don't disagree, but that's how it is. People level so quick they don't do the lower level content. All they want is the next best and most difficult content to get the new best in slot. I know people who still haven't done Cutters Cry. And cant count how many people griped when a scant few guildhests and Qarn became required for the main storyline. Too many people just don't do content they don't have to. Or they don't repeat lower level content after they've reached cap. That kinda forces developers to focus on the "endgame." But then again, Yoshi-P has said from the beginning he wanted players to experience the endgame. And that reaching the level cap wasn't supposed to be a big deal.