(03-20-2014, 02:45 PM)synaesthetic Wrote:(03-20-2014, 02:24 PM)Sounsyy Wrote: While I certainly wasn't expecting the quest to require Lv50, I guess it makes sense considering the system only really benefits 50s anyway. Pretty sure SE is trying to encourage all players to get to cap at least one job since that's really where the game begins.
This "the game begins at the level cap" mentality is one of the major problems with the MMO genre today.
Content should be meaningful and enjoyable for the entire range of experience. Not just a specific part of it.
The game does not start at 50. The bulk of the main story is getting to 50. There is also a huge amount of content that is below 50. Sure, endgame is a 50. There are really only 3 things at that point. Coil, Crystal Tower, and Primals (both HM and EX). There is a lot of content out there to enjoy besides endgame, you just have to open your eyes from the tunnel vision of "must get to endgame" a bit.
I'll grant that the on going new main story stuff is 50, but that could change in an expansion. Probably similar to how XI did with Chains of Promethia, effectively creating a second "main scenario" to enjoy on the way up or syncing back down to the content.
We really cannot fault the genre, or any individual game in it, for assuming that people will keep lvling up. Particularly not in the early stage we are still at with this game.