To me, the implication of having to get to 50 is a bit more problematic, but I really don't see the fuss over the Glamour system in the first place. I mean it'll be nice, but my have my RP set in my armory chest and that works out fine for me. Takes 5 seconds to switch between one and the other and I'm not really looking at how good my gear looks in Coil (Much more worried about my stats - what up ACC). Disclaimer: THAT'S JUST ME. Glamour is a nice system but not one I feel is game breaking if implemented poorly.
I think it's because the first time I ever saw a Glamour system was Aion - where if you wanted to use the piece for Glamour the piece was destroyed in the process. I did like DCUO's system in theory (Equipped thing, keep look of thing in menu forever) but the menu was kind of clunky and one I got a ton of pieces I stopped using it. I played GW2 but can't for the life of me remember how that worked, guess it wasn't too memorable.
My favorite system, by far, is The Secret World. All actual leveling pieces aren't even SEEN on your character. Their totem or other artifacts. All the clothes you see are buyable in clothing shops and are purely there for looks. Really cool idea, but I understand most games can't do this.
This is SE though. There is something you need to know about SE if you've never played FFXI -- and this is important. SE will implement something and it will be awful to start, pretty much all the time. They have good ideas but their follow through when they are added is terrible. It's been this way since FFXI.
HOWEVER, they are generally quick to fix their mistakes if there is a lot of sound offs. They DO listen to their playerbase, but not till AFTER "thing" is already implemented. They'll put in their vision first and see how it goes, then fix it when they realized they fucked up. It happens a lot with them, but I suppose it's better than never listening at all and actively fighting back against criticism (Sup TOR Devs?)
I think it's because the first time I ever saw a Glamour system was Aion - where if you wanted to use the piece for Glamour the piece was destroyed in the process. I did like DCUO's system in theory (Equipped thing, keep look of thing in menu forever) but the menu was kind of clunky and one I got a ton of pieces I stopped using it. I played GW2 but can't for the life of me remember how that worked, guess it wasn't too memorable.
My favorite system, by far, is The Secret World. All actual leveling pieces aren't even SEEN on your character. Their totem or other artifacts. All the clothes you see are buyable in clothing shops and are purely there for looks. Really cool idea, but I understand most games can't do this.
This is SE though. There is something you need to know about SE if you've never played FFXI -- and this is important. SE will implement something and it will be awful to start, pretty much all the time. They have good ideas but their follow through when they are added is terrible. It's been this way since FFXI.
HOWEVER, they are generally quick to fix their mistakes if there is a lot of sound offs. They DO listen to their playerbase, but not till AFTER "thing" is already implemented. They'll put in their vision first and see how it goes, then fix it when they realized they fucked up. It happens a lot with them, but I suppose it's better than never listening at all and actively fighting back against criticism (Sup TOR Devs?)