
(04-03-2014, 07:43 PM)Mraj Wrote: First off, full-scale Eorzea would be a sight to see.
I'd probably try and find some work in Limsa Lominsa involving imports / exports. But, barring that, I'd likely leave with a few friends ( assuming we were able to find one another, which is where linkpearls could come in handy ) and find a spot to settle for a bit. Something like Swiftperch, Wineport, or maybe even near Costa del Sol.
If that didn't work out, perhaps a shift out to Ul'Dah. Although...the place would likely hold less appeal than before given the new nature of the former NPCs and all the other adventurers.
Which brings up another point - other adventurers. The non-RP types could easily turn into the worst threats. Picture roving gangs that try and rob others of gil and gear since they never were much for "settling down" or "living" in Eorzea in the first place. They could even join / create their own criminal syndicates alongside NPCs. And since everyone is more or less "immortal" they wouldn't be above killing other players for profit or resources.
Imagine a massive hoard of these "adventurers" descending upon Fallgourd Float after finding their way back from Revenant's Toll... ( Which without the duty finder would essentially be an under-construction area in the middle of nowhere ).
Of course, I suppose there would be military personnel and guards, but in any society I think we can agree that law enforcement types are usually outnumbered ( or, in the case of Ul'Dah, corrupt ).
Whatever the situation, I'd recommend staying out of high population areas like cities until things settled down - unless there was some sort of SAO rule where there are "safe" zones or "sanctuaries".
***********Spoilerish (LH Metaplot details)****************
Seriously, if you haven't, and plan on watching the series (which I highly recommend) then you might want to skip this post till around episode 15 or so.
If it was like LH then yes, player killing would be pretty common. In that world, death only costs XP and sends you to the last Cathedral you were bound to (which is a big deal cause fast travel no longer works in that setting). Later it becomes clear that there are other detriments, basically you lose little bits of your memories every time you die. It's a small amount, so it wouldn't really do much after even a few dozen times, but it's noticeable. In the series it hasn't really come into play yet It could lead to some unique roleplay situations if you were able to figure out a system to track all of that in FFXIV.
Some friends of mine and I have played around with some ideas, but only really focusing on Table-Top play thusfar.
Basically the way its structured (based on what we can figure out from the series thusfar) is that most of the memories lost are minor, at least at first. For instance, forgetting the name of your cat. Later it probably becomes more severe. The way we were envisioning is a kind of chart that's basically nodes and connections. Nodes are BIG memories, important stuff, like your first kiss, or the death of a loved one, etc; basically all the things that actually form the foundation of the individual's ethos. From those nodes, you'd have lines (events/people/situations) that somehow link that node memory to other node memories. You'd lose connections first, and once a node is exposed then you stand a chance of losing a node, which would make big changes in the characters. We don't have a fully developed system for it yet, as it's kind of snarly in the details.
After that, in series examples kind of run out so we posit that if you lose those big memories, the psyche will probably break for a bit and then repair itself, replacing old memories with more recent ones. That would continue until your old life before becomes like the memory of some old tale a friend or family member told you once, not sure what would happen once you run out of "real world" memories. Big personality shifts would probably result from that kind of dynamic. The system we were coming up with seems too fiddly for something like MMO Roleplay, but I'm a n00b when it comes to MMO RP so that would require someone with more expertise on that end.