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Idea for group/linkshell RP and stuff


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Idea for group/linkshell RP and stuff
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Boo the Hamsterv
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RE: Idea for group/linkshell RP and stuff |
#13
05-03-2014, 08:32 PM
(This post was last modified: 05-03-2014, 08:43 PM by Boo the Hamster.)
(05-02-2014, 02:17 PM)LandStander Wrote: Yes, the Wood Wailers are restricted to just the Shroud, as the Yellow Jackets are to La Noscea and the Brass Blades to Thanalan. I really dont see the problem here. Denn's group is based out of Thanalan and so she ends up running into the Sworn sometimes (and soon hopefully some members from the Flames) and it works out perfectly. 

Now I'm no lore expert of Gridania as I rarely travel there IC or OOC, but I don't think the wailers are mainly concerned with just Gridania, but the entire surrounding area. Don't they fight off poachers alongside God's Quiver? And I remember a quest where Wood Wailers ask for your help in curing some people who were caught in a stampede. There are Wailers at every outpost in the Shroud. They are basically the main force of law enforcement in the region. 

As far as them only having a lance, I think its possible to simply bend lore here to open up the ranks to more people. It can be a special beta division that Gridania is trying out or something. Perhaps after 2.0 ended they realized they should really buff up their defenses to be better prepared for the future and so they want to try to include a few new things. I think the only group where it is hard to find wiggle room is the Sultansworn being paladins.
Isn't that the point of the Grand Alliance though?  To bolster the defense of all as well as to be a united front against the Garlean empire?  Within the Grand Companies, there is no restriction when it comes to who they recruit so long as they are part of the Alliance in some way, shape, or form, including those of outside forces, while they can stick with tradition with their main guilds.  Yes, they fight off poachers and are posted throughout the Shroud, I must have omitted that somehow, but this much is true.  They will have defenses there of course, but that isn't the point I am trying to make.

The problem with making a special division of Wood Wailers is that they have only wielded a specific weapon, through tradition and history, with consent of the Elementals.  When they require ranged weaponry, that is what the God's Quiver is for, with consent of the Elementals.  When they require magical aid, this is what Conjury is for, with the consent of the Elementals.  Getting anything done, to the point of aiding a dying child, is rather whimsical at best, which can only be done with permission from the Elementals.  Gridanians in general distrust outsiders, as the damage done to the Elementals were great, with the ideas of trade being damaged greatly, mostly at the hands of Ul'dahn merchants who tried to scheme, steal, and kidnap for profit.  I would imagine they would feel the same thing when it comes to classes/jobs outside of Gridania, with the Twin Adder tolerated since they are a part of the Alliance alone.  I feel that the Wood Wailers are too steeped into tradition to just suddenly make a radical change for what feels like a random reason like the one bolded when the Twin Adder already solves that problem.

I am not sure whether the power of the Elementals have gotten to the point where one cannot acquire Wood-Sin or not, but I assume that most Gridanians would have the same distrust if they knew basics of how one acquired Wood-Sin.  Papalymo and Y'da had Wood-Sin by simply being in the Shroud in specific, forbidden areas as an outsider in 1.0.

To OP: I honestly don't know how to quote either besides the old copy/paste. Your idea is logical with the powers and rules and what not. But it sounds like Twin Adder in the RP is better off. Possibly the Petty Officer/Soldier area and pretending one is not part of the Commissioned Officer groups. Again, from what I read on the lore, I think Wood Wailer's are too steeped into tradition to have another weapon of choice. In your example of the Wood Wailer being arrested as well, it is more likely that they will be punished just because they left the Shroud more so than the Ul'dahn people arresting them.

I tend to follow lore to the letter, so I try not to get too involved if needed. Most of the lore I get is from this site here. http://ffxiv.gamerescape.com/ I will admit that I could be wrong in these points, but with the logic of material conditional, that is how I came to these conclusions, which I feel Gridania strictly follows.
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Messages In This Thread
Idea for group/linkshell RP and stuff - by Jace Hunter - 04-30-2014, 12:57 PM
RE: Idea for group/linkshell RP and stuff - by Jace Hunter - 04-30-2014, 11:19 PM
RE: Idea for group/linkshell RP and stuff - by Paradox Reality - 05-01-2014, 01:23 AM
RE: Idea for group/linkshell RP and stuff - by LandStander - 05-01-2014, 03:11 AM
RE: Idea for group/linkshell RP and stuff - by Jace Hunter - 05-01-2014, 03:49 AM
RE: Idea for group/linkshell RP and stuff - by Zhavi - 05-01-2014, 04:12 AM
RE: Idea for group/linkshell RP and stuff - by Jace Hunter - 05-01-2014, 06:39 PM
RE: Idea for group/linkshell RP and stuff - by LandStander - 05-02-2014, 02:33 AM
RE: Idea for group/linkshell RP and stuff - by Kage - 05-02-2014, 09:24 AM
RE: Idea for group/linkshell RP and stuff - by Boo the Hamster - 05-02-2014, 09:41 AM
RE: Idea for group/linkshell RP and stuff - by LandStander - 05-02-2014, 02:17 PM
RE: Idea for group/linkshell RP and stuff - by Boo the Hamster - 05-03-2014, 08:32 PM
RE: Idea for group/linkshell RP and stuff - by Jace Hunter - 05-02-2014, 03:56 PM
RE: Idea for group/linkshell RP and stuff - by Knight Kat - 05-07-2014, 02:38 AM
RE: Idea for group/linkshell RP and stuff - by Jace Hunter - 05-08-2014, 04:16 PM
RE: Idea for group/linkshell RP and stuff - by LandStander - 05-08-2014, 05:20 PM

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