"The Sage of the Wind Swept Sands"
Episode 4
"How I Learned to Love the Bomb."
Coming May 8th, 2014
8:30 CDT
This Thursday night will be Episode 4 and, by the sounds of it, should be an excellent turn out! But what are the rules?Â
For the heroes, you will all meet somewhere....Kahn'a, need a location here... =p lol. Once the heroes are gathered, they will head out, trying to find Askier inside the city.
Seriously, we are going to play "Where's Askier?". Once Askier is found, and yes, he will be by his bomb, rp will take over. What happens from there is in the hands of the heroes. Askier, and any spies who still wish to go down with him, will defend it as long as they are able. Once Askier and the spies are removed, through either rp or fighting, the bomb must be disarmed? But how?
Well getting the information from Askier is one way.Â
Trying to decipher Askier's charts and blueprints could be another.
Or, if anyone knows magitek, they can try to disassemble the device.
But how will the deciphering and disassembling work as a little puzzle?
I am going to have 5 sequences of numbers, (akin to the ACT type) with a missing number. Figureing out the number, indicates which part to remove.
Example 1 ,2, 4, 8, _
Once you have all the part numbers, the heroes will have successfully have disarmed the bomb.
What if the wrong part is guessed or the timer expires?
First off, about the timer...we going with the James Bond, 7 seconds before detonation save...no matter how long it takes irl lol
As for second part, wrong sequence of numbers? Well the heroes have to win here sooo, make sure you're right.
For the heroes, you will all meet somewhere....Kahn'a, need a location here... =p lol. Once the heroes are gathered, they will head out, trying to find Askier inside the city.
Seriously, we are going to play "Where's Askier?". Once Askier is found, and yes, he will be by his bomb, rp will take over. What happens from there is in the hands of the heroes. Askier, and any spies who still wish to go down with him, will defend it as long as they are able. Once Askier and the spies are removed, through either rp or fighting, the bomb must be disarmed? But how?
Well getting the information from Askier is one way.Â
Trying to decipher Askier's charts and blueprints could be another.
Or, if anyone knows magitek, they can try to disassemble the device.
But how will the deciphering and disassembling work as a little puzzle?
I am going to have 5 sequences of numbers, (akin to the ACT type) with a missing number. Figureing out the number, indicates which part to remove.
Example 1 ,2, 4, 8, _
Once you have all the part numbers, the heroes will have successfully have disarmed the bomb.
What if the wrong part is guessed or the timer expires?
First off, about the timer...we going with the James Bond, 7 seconds before detonation save...no matter how long it takes irl lol
As for second part, wrong sequence of numbers? Well the heroes have to win here sooo, make sure you're right.