Pft! Best music for videogames is in Bstion.
The sliders actually don't do much. You can crank them all the way to the minimum or the maximum and some parts will barely move. And then you have only one slider for the mouth, mouth size, that also changes the size of your jaw along with it.
And once you consider that most faces are pretty unique looking (it's not so noticeable on humans and aurin, but on everyone else it kind of is), you end up with a lot of very easily recognizable clones with slightly different features. And maybe wider noses.
And yes, the game is terribly optimized. I thought they'd optimize before open beta, but apparently they want the first impressions of the game to be "This game is not very well optimized".
Housing in Wildstar is pretty neat. You get a FREE plot of land at level 14, and then you can dump money on it to personalize it. Each plot has a designated area for the house proper and then a bunch of 'slots' where you can place other, non-housy things. Like a garden, or a mine, or a crashed meteorite because it's cool. I think building the smallest house costs like 1 gold (which isn't much) while the biggest costs 3 platinum (and you need level 30ish or something). But most of the expenses come from furnishing the place and filling the slots. You can get furniture via quest rewards, random drops, buying them directly from your house, other players or one of the crafting professions (architecture).
You can place things pretty much wherever you want, even floating in the air. Though the UI for moving furniture is pretty bad and fills your screen with a big window (the 'crate' where all your furniture is stored at) that you can't hide nor close because that spits you out of the edit mode.
Overall it's pretty neat, but it's a huge gold sink. I don't think you can furnish it like you want until you are at least at cap. Unless you don't mind going bankrupt.
One thing that bother me a lot in Wildstar is...actually, there's two things: repair bills, which seem way too expensive, specially if you run dungeons a lot for gear; and mobs with instant knockdowns/stuns. Though the last one has been tweaked greatly by making those mobs weaker...or at least the ones that used to wreck me over and over again.
(05-12-2014, 04:58 PM)Ignacius Wrote: I guess I'm a bit more impressed with the character creation than I thought I'd be. Â With all the complaints about bodies and sliders, they've got a bunch for the face so you can get some customization there. Â Honestly, I think they'll end up with body sliders eventually since they already have them in the less important face area. Â I can't say I was completely disappointed, though. Â Maybe it's because of how low everyone made my expectations.
The sliders actually don't do much. You can crank them all the way to the minimum or the maximum and some parts will barely move. And then you have only one slider for the mouth, mouth size, that also changes the size of your jaw along with it.
And once you consider that most faces are pretty unique looking (it's not so noticeable on humans and aurin, but on everyone else it kind of is), you end up with a lot of very easily recognizable clones with slightly different features. And maybe wider noses.
And yes, the game is terribly optimized. I thought they'd optimize before open beta, but apparently they want the first impressions of the game to be "This game is not very well optimized".
Housing in Wildstar is pretty neat. You get a FREE plot of land at level 14, and then you can dump money on it to personalize it. Each plot has a designated area for the house proper and then a bunch of 'slots' where you can place other, non-housy things. Like a garden, or a mine, or a crashed meteorite because it's cool. I think building the smallest house costs like 1 gold (which isn't much) while the biggest costs 3 platinum (and you need level 30ish or something). But most of the expenses come from furnishing the place and filling the slots. You can get furniture via quest rewards, random drops, buying them directly from your house, other players or one of the crafting professions (architecture).
You can place things pretty much wherever you want, even floating in the air. Though the UI for moving furniture is pretty bad and fills your screen with a big window (the 'crate' where all your furniture is stored at) that you can't hide nor close because that spits you out of the edit mode.
Overall it's pretty neat, but it's a huge gold sink. I don't think you can furnish it like you want until you are at least at cap. Unless you don't mind going bankrupt.
One thing that bother me a lot in Wildstar is...actually, there's two things: repair bills, which seem way too expensive, specially if you run dungeons a lot for gear; and mobs with instant knockdowns/stuns. Though the last one has been tweaked greatly by making those mobs weaker...or at least the ones that used to wreck me over and over again.