
I came to XIV from TOR back in December. I came from a PvE background on a PvP server. People there would mark targets in a few boss fights, simply to keep things organized. Otherwise? If you marked trash, people would laugh at you, and this is why:
In TOR, according to my experience, it is commonly understood...
1. that the tank is responsible for grabbing aggro (snap or otherwise), holding aggro, and mitigating as much damage as possible;
2. that the healer is responsible for health upkeep and the prevention of deaths due to inbound damage;
3. and that DPS are responsible for knowing what needs to die first and in what order, and then burning the targets down in that order as fast as possible without pulling aggro.
If a DPS was new, and made it known? The party would inform them in chat or VoIP what the order of priority was, and that was that.
There were (still are?) a lot of factors that contributed to this prevalent attitude: tanks there have a more robust toolset for controlling pulls, DPS specs all have aggro dump skills, marking targets is more often than not a pain in the ass compared to marking in XIV due to respective UI implementations, and the existence of official designations for PvE, PvP, and RP servers that resulted in a "hardcore", "elitist" approach to PvE on most servers.
In short: in TOR, target-marking outside of endgame boss encounters is considered unnecessary and serves only as handholding for DPS players.
I remember first coming to XIV and tanking. People would complain that I wasn't marking at each pull. My instinctive reaction was, "are you f#&%ing kidding me?"
To sum this up in a way that might make sense: if a DPS in XIV needs to be told to kill the Tonberries first on pulls prior to the first boss of Wanderer's Palace, and/or they need that marked, then they're either new, aren't paying attention, or are "bad".
In TOR, according to my experience, it is commonly understood...
1. that the tank is responsible for grabbing aggro (snap or otherwise), holding aggro, and mitigating as much damage as possible;
2. that the healer is responsible for health upkeep and the prevention of deaths due to inbound damage;
3. and that DPS are responsible for knowing what needs to die first and in what order, and then burning the targets down in that order as fast as possible without pulling aggro.
If a DPS was new, and made it known? The party would inform them in chat or VoIP what the order of priority was, and that was that.
There were (still are?) a lot of factors that contributed to this prevalent attitude: tanks there have a more robust toolset for controlling pulls, DPS specs all have aggro dump skills, marking targets is more often than not a pain in the ass compared to marking in XIV due to respective UI implementations, and the existence of official designations for PvE, PvP, and RP servers that resulted in a "hardcore", "elitist" approach to PvE on most servers.
In short: in TOR, target-marking outside of endgame boss encounters is considered unnecessary and serves only as handholding for DPS players.
I remember first coming to XIV and tanking. People would complain that I wasn't marking at each pull. My instinctive reaction was, "are you f#&%ing kidding me?"
To sum this up in a way that might make sense: if a DPS in XIV needs to be told to kill the Tonberries first on pulls prior to the first boss of Wanderer's Palace, and/or they need that marked, then they're either new, aren't paying attention, or are "bad".
![[Image: 1qVSsTp.png]](http://i.imgur.com/1qVSsTp.png)