
My original idea of the suspended animation (or time travel, whatever it is) was more or less having a crystal or something assigned to you, and you hop in when it comes time. With that idea, Molt would have found someone with one, and killed them/distracted them, then hopped in for himself just before it sealed.
But then I just saw the trailer, and realized that it was probably Lenny's doing, and the main hyur from all the trailers was, for a lack of a better term, teleported. When it comes to lore and 'heroic individuals', the rules HAVE to be bent for players- mainly because they're catering to thousands of players. this means that, yeah, the brave ones are actually quite a LOT of people, but at the same time lore in most other games usually gives you a feeling that you are alone in your task of awesomeness, or your guild (or a small number of guilds) is (are) the only ones who are affected by whatever strange, magical powers, and therefore everyone else in the world (NPC's and people lfg) are more or less pictured as stand-by population numbers. With the Echo timeline, FFXIV did a good job in making you realize that quite a few people have this ability, and you certainly are not alone. But the previous loner-mindset still stands.
That being said, when this comes through it is certainly still our prerogative to decide what happens to US, and what matters is HOW and WHO is chosen to pass to 2.0 (and who stays and lives or dies). Lenny is amazing, but I doubt that he teleported EVERYONE on the battlefield; just the head honchos, main trailer party, and a "small selection" of us (which of course will be thousands, but realistically speaking, it's the mindset of your main party you went through the campaign with, assuming you had a normal rag-tag team of adventurers just like the main party in all the trailers).
That may help, and it may not. But remember that 2.0 is supposed to be the game 1.0 was not. 2.0 essentially starts us off at a point where it's back to the Garleans pushing from the north, and SE needed to cover ass to not make it look like they pushed a reset button. I'm interested in what they're coming up with, but by no means hold high expectations regarding their cover-story.
I will say that Molt didn't do much RP wise with the Immortal Flames, so if Lenny's magic focuses on specific people, then I'm stuck. If it's a matter of area, then it's about keeping Molt informed on what's going on, and being at the right place at the right time. But there's something holding Molt back, and he may just stay to see if he can find the two only people he has any ties to.
if the time shift is 5 years, I'm ok with it. if it's 20, I want to know how the time travel/suspension affects age. To me this doesn't look like an alternate dimension (and trust me, I know all about that from EQ2), so I just hope it's one time-line.
And if there's any gimmick of time travel, and going back and forth, or even alternate dimensions it's probably because they're interested in keeping 1.0 around (even though there will be no support for it).
But then I just saw the trailer, and realized that it was probably Lenny's doing, and the main hyur from all the trailers was, for a lack of a better term, teleported. When it comes to lore and 'heroic individuals', the rules HAVE to be bent for players- mainly because they're catering to thousands of players. this means that, yeah, the brave ones are actually quite a LOT of people, but at the same time lore in most other games usually gives you a feeling that you are alone in your task of awesomeness, or your guild (or a small number of guilds) is (are) the only ones who are affected by whatever strange, magical powers, and therefore everyone else in the world (NPC's and people lfg) are more or less pictured as stand-by population numbers. With the Echo timeline, FFXIV did a good job in making you realize that quite a few people have this ability, and you certainly are not alone. But the previous loner-mindset still stands.
That being said, when this comes through it is certainly still our prerogative to decide what happens to US, and what matters is HOW and WHO is chosen to pass to 2.0 (and who stays and lives or dies). Lenny is amazing, but I doubt that he teleported EVERYONE on the battlefield; just the head honchos, main trailer party, and a "small selection" of us (which of course will be thousands, but realistically speaking, it's the mindset of your main party you went through the campaign with, assuming you had a normal rag-tag team of adventurers just like the main party in all the trailers).
That may help, and it may not. But remember that 2.0 is supposed to be the game 1.0 was not. 2.0 essentially starts us off at a point where it's back to the Garleans pushing from the north, and SE needed to cover ass to not make it look like they pushed a reset button. I'm interested in what they're coming up with, but by no means hold high expectations regarding their cover-story.
I will say that Molt didn't do much RP wise with the Immortal Flames, so if Lenny's magic focuses on specific people, then I'm stuck. If it's a matter of area, then it's about keeping Molt informed on what's going on, and being at the right place at the right time. But there's something holding Molt back, and he may just stay to see if he can find the two only people he has any ties to.
if the time shift is 5 years, I'm ok with it. if it's 20, I want to know how the time travel/suspension affects age. To me this doesn't look like an alternate dimension (and trust me, I know all about that from EQ2), so I just hope it's one time-line.
And if there's any gimmick of time travel, and going back and forth, or even alternate dimensions it's probably because they're interested in keeping 1.0 around (even though there will be no support for it).
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F&AM, A&ASR 32°