I teeechnically main Monk, though I only get to play it in Turn 8, and warrior in 6,7, and 9. However! Most people covered the majority of what you need. I'll re-iterate what Osric said in that you never want to use macros on a Monk. Our GCD doesn't work with it, and you'll murder your potential DPS. Really for Turn 5 it just boils down to knowing your rotation. If you don't have a bard running Paeon, you'll likely be TP starved using fracture. Once you start hitting late endgame (I.E coil 6+), fracture becomes absolute garbage. Even on T8, I can't fit in touch of death without TP starving myself halfway through. Hell, even with keeping invigorate on a proper CD and our bard's paeon, I'm usually TP starved just as we kill the avatar.
Monk is a beast if played properly, though. We've had horrible luck with monk drops in coil 2, and I only have my earrings, mask, and belt at this point. All of our DPS has their i110 weapons at this point except for me (and my first sand is likely going to my axe this week anyhow) and I still top out DPS with my Sphairai Animus. If you play monk well, you'll more or less leave everyone else in the dust, no questions asked. As far as straight numbers go, we are the most potent job in the game at the moment. If you want actual rotation help, I'd be more than happy to sit down with you in-game some time when I'm free and show you the ropes.
Anyhow. With Twin, it just comes down to practice. The echo buff makes her a complete joke in the DPS department so long as you have a group of people who know their job's proper rotations. I don't really have experience with PuGs as I've always had my static, but I imagine it'd boil down to just having good synergy with your group for twisters. If you have multiple melee, generally you'll want to designate who gets which side of Twin so you're not on top of each other when twisters are going off. Just have good positional awareness and you'll be set. Know where your teammates are and don't run into 'em. :>
Took me 45 clears to see the Allag fists drop. About 15 of those were pre-2.2 when it was still one week per clear. Going on nine weeks in coil 2 and I haven't seen my high allag body, gloves, or boots yet, either. :<
RNG can die in a fire.
Monk is a beast if played properly, though. We've had horrible luck with monk drops in coil 2, and I only have my earrings, mask, and belt at this point. All of our DPS has their i110 weapons at this point except for me (and my first sand is likely going to my axe this week anyhow) and I still top out DPS with my Sphairai Animus. If you play monk well, you'll more or less leave everyone else in the dust, no questions asked. As far as straight numbers go, we are the most potent job in the game at the moment. If you want actual rotation help, I'd be more than happy to sit down with you in-game some time when I'm free and show you the ropes.
Anyhow. With Twin, it just comes down to practice. The echo buff makes her a complete joke in the DPS department so long as you have a group of people who know their job's proper rotations. I don't really have experience with PuGs as I've always had my static, but I imagine it'd boil down to just having good synergy with your group for twisters. If you have multiple melee, generally you'll want to designate who gets which side of Twin so you're not on top of each other when twisters are going off. Just have good positional awareness and you'll be set. Know where your teammates are and don't run into 'em. :>
M'raj Wrote:** ...and get to see what the loot drops are. For me, the allagan chest took 15+ tries. The allagan weapon I got on my second clear. In any case, odds are you'll get plenty of practice with the turn. Good luck!
Took me 45 clears to see the Allag fists drop. About 15 of those were pre-2.2 when it was still one week per clear. Going on nine weeks in coil 2 and I haven't seen my high allag body, gloves, or boots yet, either. :<
RNG can die in a fire.