
Osric, Oscare, thank you for feedback.Â
 The more the better. Here is my revamp idea for healing:
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We go with a set number of heals per healer per major event.Those whom rp as a conjuror/scholar during the event can heal a maximum of 2 or 3 wounds total, their own or an ally. Once they have spent their heals, they cannot cast heals anymore that night during combat. My thoughts on this new system is that it prevents over healing and keeps the fights from dragging out to long. Thoughts?
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As for the multiple 1v2, 1v3, etc system, working on an overhaul on that still since that is more complicated.
 One idea is that combatants form parties and conduct their fights in party chat. This prevents the chat log from being filled to the brim with attacks save for the ones relevant to you character. As for positional arrangement, still working on it.
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Esh….. I forgot how much work setting up an event like this was, help  is always appreciated with rules, or anything that makes my life easier honestly. lol

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We go with a set number of heals per healer per major event.Those whom rp as a conjuror/scholar during the event can heal a maximum of 2 or 3 wounds total, their own or an ally. Once they have spent their heals, they cannot cast heals anymore that night during combat. My thoughts on this new system is that it prevents over healing and keeps the fights from dragging out to long. Thoughts?
Â
As for the multiple 1v2, 1v3, etc system, working on an overhaul on that still since that is more complicated.
 One idea is that combatants form parties and conduct their fights in party chat. This prevents the chat log from being filled to the brim with attacks save for the ones relevant to you character. As for positional arrangement, still working on it.
Â
Esh….. I forgot how much work setting up an event like this was, help  is always appreciated with rules, or anything that makes my life easier honestly. lol