Askier recently went through an injury blender rp arc and he is still feeling the impact and will all his life. Â I figured I'd cover three types of injuries and how I handle them.
Normal injuries: cuts, flesh wounds, knife wounds, broken bones. These can be healed by magic at varying rates but normally a single rp session of magical healing fix these in my mind, while traditional healing take longer. Â Course scars and marks will remain if they are bad enough but these don't impact a character during other rp after they have been healed or at least been bandaged.
Major injuries: these are injuries that require direct roleplay, such a missing limb, and sometimes cannot be healed by magic quickly, or at all. Askier currently is missing his entire left arm cause of an explosion and I rp that it cannot be regrown or healed. It has been a bit of a change rping him with one arm but the injury has developed him as a character and created interesting rps.
Mental trauma. This is the kind of damage I do not think can be healed with magic directly at all. In my mind, this has to be rped out over and over to some degree until the character comes to terms with the trauma or memory.in a natural way. Askier is suffering from PTSD currently and I have one hundred percent stuck with him being a victimof the disorder as I have a few sessions where people work with him to help him but they knew going in that was the point of the rp session.  I don't have Askier bring up the issue in his mind if the scene isn't about recovery for the sake of the others involved .
Overall I think the important part is that, in the end, the amount of recovery time is appropriate but also let's you keep enjoying the character. If your character sees a healer and comes back relatively okay so you can rp again next time I think most people won't have a problem with it. Â Rp isn't a ton if fun when your character just spends all day in the sick bay. Lol.
Normal injuries: cuts, flesh wounds, knife wounds, broken bones. These can be healed by magic at varying rates but normally a single rp session of magical healing fix these in my mind, while traditional healing take longer. Â Course scars and marks will remain if they are bad enough but these don't impact a character during other rp after they have been healed or at least been bandaged.
Major injuries: these are injuries that require direct roleplay, such a missing limb, and sometimes cannot be healed by magic quickly, or at all. Askier currently is missing his entire left arm cause of an explosion and I rp that it cannot be regrown or healed. It has been a bit of a change rping him with one arm but the injury has developed him as a character and created interesting rps.
Mental trauma. This is the kind of damage I do not think can be healed with magic directly at all. In my mind, this has to be rped out over and over to some degree until the character comes to terms with the trauma or memory.in a natural way. Askier is suffering from PTSD currently and I have one hundred percent stuck with him being a victimof the disorder as I have a few sessions where people work with him to help him but they knew going in that was the point of the rp session.  I don't have Askier bring up the issue in his mind if the scene isn't about recovery for the sake of the others involved .
Overall I think the important part is that, in the end, the amount of recovery time is appropriate but also let's you keep enjoying the character. If your character sees a healer and comes back relatively okay so you can rp again next time I think most people won't have a problem with it. Â Rp isn't a ton if fun when your character just spends all day in the sick bay. Lol.