![](https://ffxiv-roleplayers.com/mybb18/images/reksio/flecha.png)
My two cents on the matter:
I accept that there is magical healing in the game. It's there, why wouldn't I?
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This is used to expedite the healing process. It can stop most bleeding and begin the process of mending bone/tissue/muscle etc, but it will rarely ever completely and fully heal an ailment/injury in one shot. The exceptions to this, I feel, would be small (see very minor; 'bandaid') injuries and instances where a healer has really given themselves entirely to the task to the point of nearly injuring themselves in order to heal another.
If you took a blow and were healed, it's still going to hurt in the morning. You're going to bruise. If you were run through, it'll take a day to get right again. You're not going to have a sword poking through your gut one night and get out for training the next... and if you do you should be playing out the pain. Broke your leg? You've got a limp. Dislocated your knee for the fourth time this month? That puppy is now a trick knee, congratulations Achilles you have a weak spot!
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I may be a bit extreme in my thinking, but I honestly enjoy the thought of not everyone being untouchable heroes. We're good, but we're not perfect. Let your character develop a bit through the combat and injury they sustain.
I usually do no less than a week (earth time) to play an injury ( think the last I did, was a character getting jumped: busted a knee, messed up a hip, bumps and bruises), more if it was really severe, less if it was negligible, but I figure one earth day is like a bajillion Eorzean days so, it works out in the wash.
... I think I answered the topic in there somewhere... >.>Â
I accept that there is magical healing in the game. It's there, why wouldn't I?
![Smile Smile](https://ffxiv-roleplayers.com/mybb18/images/smilies/smile.gif)
This is used to expedite the healing process. It can stop most bleeding and begin the process of mending bone/tissue/muscle etc, but it will rarely ever completely and fully heal an ailment/injury in one shot. The exceptions to this, I feel, would be small (see very minor; 'bandaid') injuries and instances where a healer has really given themselves entirely to the task to the point of nearly injuring themselves in order to heal another.
If you took a blow and were healed, it's still going to hurt in the morning. You're going to bruise. If you were run through, it'll take a day to get right again. You're not going to have a sword poking through your gut one night and get out for training the next... and if you do you should be playing out the pain. Broke your leg? You've got a limp. Dislocated your knee for the fourth time this month? That puppy is now a trick knee, congratulations Achilles you have a weak spot!
![Big Grin Big Grin](https://ffxiv-roleplayers.com/mybb18/images/smilies/biggrin.gif)
I may be a bit extreme in my thinking, but I honestly enjoy the thought of not everyone being untouchable heroes. We're good, but we're not perfect. Let your character develop a bit through the combat and injury they sustain.
I usually do no less than a week (earth time) to play an injury ( think the last I did, was a character getting jumped: busted a knee, messed up a hip, bumps and bruises), more if it was really severe, less if it was negligible, but I figure one earth day is like a bajillion Eorzean days so, it works out in the wash.
... I think I answered the topic in there somewhere... >.>Â
![Bouncy Bouncy](https://ffxiv-roleplayers.com/mybb18/images/smilies/bouncy.gif)