![](https://ffxiv-roleplayers.com/mybb18/images/reksio/flecha.png)
I've noticed a general tendency for people to get over their injuries surprisingly fast, even when it was something serious beyond your average broken toes. Which is something that, I wouldn't say bothers me greatly, but it does kind of make injury seem pointless if you're going to be fine the day after.Â
So some extend it just feels like people are over-exaggerating what magical healing can do, though I don't know precisely how powerful your average conjurer would be. Even in the case that the healing as per lore is rather OP, I'd go as far as to say as a roleplayer you need to try and keep it in check for the sake of having a sense of balance in everything.Â
Some of the things I've implemented in my own RP through the times is assuming that a fast magical heal runs the risk of complications - bones could be put together in the wrong way, leaving one with a limp and so on. So as to discourage that it just becomes a fast zap of healing. I also tend to let scars and bruises remain even though the healing could take care of it, because I find it gives more flavor. Scars can be testimonies of awesome fights, and a bruise can make it uncomfortable for a while, without being crippling.
If my character broke a leg tomorrow, there would be consequences stretching a month into the future, or there abouts - not nescessarily always on cruthes, but then a mixture of being on them and then off, learning to support properly again etc.
So some extend it just feels like people are over-exaggerating what magical healing can do, though I don't know precisely how powerful your average conjurer would be. Even in the case that the healing as per lore is rather OP, I'd go as far as to say as a roleplayer you need to try and keep it in check for the sake of having a sense of balance in everything.Â
Some of the things I've implemented in my own RP through the times is assuming that a fast magical heal runs the risk of complications - bones could be put together in the wrong way, leaving one with a limp and so on. So as to discourage that it just becomes a fast zap of healing. I also tend to let scars and bruises remain even though the healing could take care of it, because I find it gives more flavor. Scars can be testimonies of awesome fights, and a bruise can make it uncomfortable for a while, without being crippling.
If my character broke a leg tomorrow, there would be consequences stretching a month into the future, or there abouts - not nescessarily always on cruthes, but then a mixture of being on them and then off, learning to support properly again etc.