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A lot of good responses here. A follow-up question:
Those of you who prefer lengthier healing times: How do you balance the play such that every scene in which your character is involved doesn't eventually become about the injury, especially when it's a serious one?
As an example, I had a character on WoW temporarily lose the use of his legs after losing a particularly nasty fight. I was game to try it at first, but it rapidly became exhausting on an OOC level both accounting for the scale of the changes being made in his movements and in how it would affect his mindset. Further, it seemed like every scene focused on his state, which appeared to drag on the RPers around me and made me concerned that I was overplaying the injury for attention. How, then, do you balance the need to portray injury with the need to not make every scene exclusively injury-related?
Those of you who prefer lengthier healing times: How do you balance the play such that every scene in which your character is involved doesn't eventually become about the injury, especially when it's a serious one?
As an example, I had a character on WoW temporarily lose the use of his legs after losing a particularly nasty fight. I was game to try it at first, but it rapidly became exhausting on an OOC level both accounting for the scale of the changes being made in his movements and in how it would affect his mindset. Further, it seemed like every scene focused on his state, which appeared to drag on the RPers around me and made me concerned that I was overplaying the injury for attention. How, then, do you balance the need to portray injury with the need to not make every scene exclusively injury-related?
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Current Fate-14 Storyline:Â Merchant, Marine
Current Fate-14 Storyline:Â Merchant, Marine