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Okay, so as a warning here, I'm super tired so I'm sorry if I don't manage to connect my thoughts well here.
On the point of healing taking "a lot out of" a healer, I can see how channeling that kind of aether all day can be a bit of a drain on the body. It's not that they're drawing from themselves (though perhaps if they're doing a MAJOR healing and the aether can't support it, they might draw slightly from themselves?), but that their body is the conduit and gets tired.
I actually think major healing takes more out of the injured than the healer. The body would still need to provide the necessary materials to repair the damage, to regrow new bone cells and blood cells and all that. I imagine it'd have to yank that from somewhere, so someone who has just had a major healing done would need some really good supplements and might feel like crap for a few days afterwards.Â
But that idea is also why I like to generally have injuries take a little time to heal. I envision it being generally healthier to magically set a bone and encourage the body's natural processes to speed up a bit, than to just magic it all fixed right away. I'd think the longer, more involved process would also be less likely to produce problems such as cold weather aches down the road.
Lalah is a magic based healer, yes. But she also very much uses natural healing such as herbs to supplement that. Come to her with broken ribs, and she'll get the bones set, but you're going to be sore for a few days while it fully heals. More life threatening injuries are another matter entirely, of course, but she's probably not going to be able to regrow your arm.
As to the follow up, I think that's kind of a hard balance to strike. A lot of times the RP DOES kind of end up centered around the injury or illness, even if you don't want it to be. The important thing (I think) is to make sure there is progress of some sort being made, and make sure you're in tune with the people you're RPing with. I've sped up healing times to suit people before, and other times I've managed just the right pace. There's always a balance to be found between realistic and fun.
On the point of healing taking "a lot out of" a healer, I can see how channeling that kind of aether all day can be a bit of a drain on the body. It's not that they're drawing from themselves (though perhaps if they're doing a MAJOR healing and the aether can't support it, they might draw slightly from themselves?), but that their body is the conduit and gets tired.
I actually think major healing takes more out of the injured than the healer. The body would still need to provide the necessary materials to repair the damage, to regrow new bone cells and blood cells and all that. I imagine it'd have to yank that from somewhere, so someone who has just had a major healing done would need some really good supplements and might feel like crap for a few days afterwards.Â
But that idea is also why I like to generally have injuries take a little time to heal. I envision it being generally healthier to magically set a bone and encourage the body's natural processes to speed up a bit, than to just magic it all fixed right away. I'd think the longer, more involved process would also be less likely to produce problems such as cold weather aches down the road.
Lalah is a magic based healer, yes. But she also very much uses natural healing such as herbs to supplement that. Come to her with broken ribs, and she'll get the bones set, but you're going to be sore for a few days while it fully heals. More life threatening injuries are another matter entirely, of course, but she's probably not going to be able to regrow your arm.
As to the follow up, I think that's kind of a hard balance to strike. A lot of times the RP DOES kind of end up centered around the injury or illness, even if you don't want it to be. The important thing (I think) is to make sure there is progress of some sort being made, and make sure you're in tune with the people you're RPing with. I've sped up healing times to suit people before, and other times I've managed just the right pace. There's always a balance to be found between realistic and fun.