
(07-14-2014, 12:55 PM)Warren Castille Wrote: Everyone breathe. We're all invested, yes, but we should remember we're discussing the actions of our characters first and foremost.I hear you, but what starting to bother me is the absoluteness of the scope of this.
Osric's post is on the money. This isn't a "everyone in Ul'dah on 7/12 is dead" situation, but it's going to increase tension. It's almost amusing how similar the MSQ from 2.3 lines up with this sort of thing.
There are plans underway to alleviate, but not remove, the looming threat of dehydration. There are plans underway to handle potential events on the way.
The victory means nothing if you don't have to overcome something to attain it.
Every source of water in Ul'dah has been contaminated with a toxin that kills people within 24 hours.
That goes beyond "increasing tension". Speaking personally, what I'd like to know is:
- Shouldn't the NPC guards of the city be able to prevent some of the water supplies being poisoned?
- How lethal is the poison when it's at the dilution it would be in the water supply? What percentage of the population is susceptible to that?
- If Jin'li was able to do this undetected, how was anyone able to find out that it even happened? What percentage of the population drank a lethal dose of the poison before that happened?
- If I were running Ul'dah, and I became aware that this had happened, I'd assume someone was attacking the city. I'd focus on mitigation, but I'd also call up everyone who could hold a sword and ready a defense. This includes both guarding the Sultana (event 2) and the aetheryte (event 3). How will that affect those two events?
This is a big wall of text, I know. I don't want to sound like an Angry Andy, and I don't want to sound like I'm calling Askier or Osric out for putting this together - this is a fantastic arc, and it's been a lot of fun to play in it (as it was to play in their last arc). I just feel that the actual details of these tension-increasing events need some clarification.