
(07-14-2014, 02:17 PM)Warren Castille Wrote:(07-14-2014, 02:12 PM)Gaspard Wrote: split-continuity insight
I have the same issues. In my experience, I've just dabbled with Comic Book timelines. When you're talking to people In The Know, the events happened. When you're dealing with someone not associated, the events never existed.
It can make some ugly schisms down the road, but for my money it's the best bet. Right now everyone in this thread is reading Blood on the Sands #1, written by Osric and inked by Askier guest starring Kahn'a. But some people didn't want to read that issue, so they're still reading Hot Spring Love #600.
Ah, comic books. Is there a problem you can't fix
Reminds me of Champions Online, they've ran a similar model (since everyone 'was' infact a superhero)
Either way, you might be right that it is one of the better solutions in regards of how to handle this, but those 'ugly shisms' can make or break future roleplays, even scratch at the authencity of your characters, or rather, the Roleplays you have.
And while that Comic book method may work out the 'split-continuity' between different characters, It still leaves the part where we're involving a massive landscape in a plot, amongst important NPC's that are Vital to the story. I mean, already now people are kind of going 'Is that really how the Ul'dahn city would react?' I don't know if the certain liberties that where taken in the process will not end up too.. squishy. I mean, How Ul'dah, the Sultana, and all the other NPC's in Ul'dah will react is not at our liberty to choose, unless we go as far as assuming how NPC's react and act, which very well turns them into PC's without Ingame exposure, where those that write the story make calls like 'Sultana does A in regards to B'.
![[Image: afvXOt2.png]](http://i.imgur.com/afvXOt2.png)