
(07-14-2014, 10:39 PM)TheLastCandle Wrote:(07-14-2014, 09:02 PM)Aya Wrote: I might not be able to reconcile someone taking part in the attack on Ul'dah and then returning to the city later on as if it is all okay. That's an issue of plausibility on my end, but I would -never- call such a person a bad role-player. I do not think there is such a thing, just different priorities and concepts of what is fun. Those don't always mesh but certainly the people involved in this thread and plot are amazing role-players, Â if someone is to be called bad for what I said I shall take the label!
In terms of consequences numbers being bandied about are on th e hundreds of thousands. Just think about that for a little bit, and how justice and "justice" will react to an atrocity of that scale. Maybe I am being too black and white but this does not sound like something redeemable by trying to help here and there. I don't know that everyone with a collar would automatically be condemned for it but imagine how many people out there have had their lives ruined by the people who were collared - how careful will those seeking revenge be?
In terms of wanting to think about the consequences this is exactly the point I was trying to raise. I don't think most players with collared characters realized that they would be accomplices to an atrocity, Â and that they should really have a chance to consider their involvement if that event result is to hold.Â
Posting from my phone sorry if there are any typos!
This is an absolutely valid position to take In Character - understand, however, that there are other characters who will find it absolutely absurd; being a victim coerced into performing an action, out of fear, does not equal being party to the crime.
As a position to take as a player, out of character, this is absolutely unreasonable and moreover quite disappointing.
Actually, this would root back to the point of 'how the world' as in, NPC's, law enforcement, etc, react to it.Â
To give a few examples;
Let's say, all those that got collared, end up surviving the ordeal. Given the current details of the situation, there's a very high chance that those involved, (and seen), Will be sentenced to death in Ul'dah, and to be brought towards the authorities on sight. This is not speculation alone, but if you take a moment to think about it, never has 'being forced to' acquitted someone entirely of their guilt.Â
You can't simply say 'person A forced me to kill a hundred of people' (I know that's not the case with most involved, just a general example). In the Eyes of the Law, you should've then simply allowed yourself to be killed, instead of killing those people. Ofcourse, the sentence will be different then if you would've done it willingly, but I find it hard to believe that any other verdict would fall. You can't go massacre a place and say 'I had to, otherwise bobby B would've tazed me to death."
Also, there's an old german proverb that says 'Not knowing doesn't meant not guilty'. It's a rough translation, but it still holds, and does so in most courts. Not knowing you helped kill a person doesn't make you any less guilty. It may change the sentence itself, but you're still guilty to a part. Now, as we're talking here about nigh-genocide, or atleast a health-epidemic that 'will' end fatally for many of Ul'dahs NPC's, you can liken it to a Nuclear Plants employee allowing some Core to go off cause 'Dude held a gun to my head'.
Now all those theories are nice and dandy if we try to draw parallels for the reaction of Ul'dah towards those Individuals, but we still have to factor in the type of Government that Ul'dah currently is. It is not a democracy, Courts don't always deliver justice, and Death, hanging, and the likes, are probably common sentences for something as trivial as threatening the wrong politician. Given this poisoning of the wells probably endangered all of Ul'dahs Politicians, they 'will' scream for blood, and they will 'not' have to fear that the public will not support them. Quite on the contrary, the Public most certainly will.
So Unless those  in collars find a surefire way to denounce all and any involvement, and most importantly find a way to 'Prove' that they're innocent, I have a hard time seeing how some of them will get out of it. It may not sound fair, but in regards to this plot, that is the only 'logical' scenario I'd personally see.
So my suggestion to those involved, that want to mend the wrath of Ul'dah on their characters, would be:
*Escape Ul'dah once the collars are off, and then run and never come back, as you will probably be posted with a 'kill on sight' note in Ul'dah
*Accept a certain Jail sentence depending your involvement (if it was low key involvement, settle for like one or two OOC Months)
*Accept Death
*Try to go the 'alter your features' route, which Is completely up to you, but will just seem kinda flaky if all those involved just go to the next 'plastic Eorzean surgeon' and get their faces fixed, assuming new identities etc.
As for Aya's Point:
As a Roleplayer in MMO's, the only direct control you have to make sure not to become victim to breeches of RP etiquette, in any fashion, is ignoring other parties. Ofcourse, it's a sub-optimal method, but sometimes, you're left with no other choice. If she says she's not willing to play with characters that, in her eyes, do not adhere to Lore, and make unrealistic plays, that is in her right to do, and perhaps the only method she can implore to manage the quality of roleplay she'll have. We all do it, when we for example ignore some dancing trolls in the Quicksand, or other trolls trying to disrupt our RP.
I think what Aya tried to convey isn't 'If they don't die, i'm not playing with them'Â
but rather 'If they don't find a good reason that makes sense in the current scenario to survive this, With the entirety of Ul'dah on their neck[Including NPC's/Brass Blades/whatnot] out for their blood, I'm not going to aknowledge them because they're breaking with the reality of my Roleplaying World/Immersion'
A wish to keep roleplay 'realistic' (With that, I mean cohesive with Lore), is something I can relate to very much, so I understand where she's coming from. And since MMO RP has no instance Like Admins or GM's you can address, who have the power to decide what 'is right' and 'what is not', in regards to the Plot, the survival of a character, and so on, your only option to maintain quality at such situation is either making said person understand where you're coming from, hopefully have them adjust said behavior, or, which is the easier course, simply ignore them.
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