I feel as if divergent continuities is unavoidable here. There's literally dozens of in-place groups to RP as, and everyone has different views on them. For instance, the main scenario paints the Empire as a very goofy, evil-for-the-sake-of-evil group, but when you look at the lore behind the game, I find them very easy to sympathize with, especially when you take the Grand Companies' closet skeletons into account. That certainly spills into RP; there's many Garleans who're played as the 'revel in chaos' types, and there's others who lean more toward the lawful evil, 'for my country' types. Both of these types obviously go out and RP with all kinds of people, so there's always going to be a bit of a split with how they're referenced, viewed, and played with.
And of course, this happens with any group: I'm sure there are several splinters of each GC being played that don't exactly line up thematically or plot wise. That's fine, its in the nature of RP, after all. Essentially, its always going to happen when RP'ing, but it would be nice if efforts were taken for transition to be as painless as possible. Like Freelance said, its very hard to comfortably explain something like the water poisoning in a way where both parties are satisfied.
And of course, this happens with any group: I'm sure there are several splinters of each GC being played that don't exactly line up thematically or plot wise. That's fine, its in the nature of RP, after all. Essentially, its always going to happen when RP'ing, but it would be nice if efforts were taken for transition to be as painless as possible. Like Freelance said, its very hard to comfortably explain something like the water poisoning in a way where both parties are satisfied.