
Okay. Brainstorm on event number 2 time. WOOT.
 I have been reading threads and posts involving this event very intently and have been doing a lot of thinking on how to make it work in a way that shows I am trying to respect the feedback people have brought up to my attention. There have been changes to accommodate, but overall, I think this may turn out better.Â
Event 2 "Whom Fiddled while Ul'dah Burned?"
Note: No Ul'dah is not going to be on fire. Title is cool though.
For this event, the more NPC's we have, the better, as the number of heroes has grown. Actually the number of NPCs determines if prong three of this event can occur or not. More on that below.
Prong 1: ((Get back in yer hole, partners!))
A certain Black Mage will be leading a host of voidspawn(think zombies)(the NPCs)created from the remains of the poison victims against the city of Ul'dah. We will be keeping this prong outside of Ul'dah by the Gate of Thal. This will be the majority of the event and will be akin to the attack during event number one. However, there is a catch to this event. Every time an npc player is defeated, they come back, representing a different voidsend. The only way to stop the voidsend is to find the Black Mage, whom will be lurking nearby and defeat him and his guards. Once he is defeated, the void sends collapse.
The idea is that the heroes are working against the clock. Heroes will probably have 4 hp, the Black Mage may have a higher pool based on how many players are present, and the voidspawn npcs will have 2.
Hero side will be led by Kahn'a again.
Also thought would be kinda fun if everyone kept count of how many voidspawn they killed and the one with the most gets a 1,000 gil from me...I'm poor okay?! lol
Prong 2: ((It's not easy...committing regicide))
A small group of assassins are going to move through the city and try to make an attempt on the Sultana's life. Please note, they will not get to the room where the sultana is. There will be no Sultana npc.  They are simply going to try to reach the room. They will be stopped by a small group of heroes. Heroes will be led by Erik Mynhier, baddies by Osric. Erik will be picking those he wishes to aid him in this.
Prong 3:Â ((There's a kitty, fiddling, on the roof! ))
So long as there are enough npcs for prong one, I will be rping Jin'li playing a fiddle as he walks around Ul'dah. He will be able to be stopped by anyone who sees him and recognizes his appearance. I'm sure a fight would be inevitable.... lol.
Please note, if prong 3 does happen, it is possible to win prong 1 by dealing enough damage to Jin'li that he has to summon the Black Mage to him to teleport him away.
However, if there are not enough NPC's for prong 1, I will be attending as a voidspawn NPC on Askier to help balance the sides and Jin'li will need to be dealt with at a different time. I'm think a small group of three to five pc's looking for Jin'li would be acceptable because once he is found, I can only rp fight so many on my own.Â
lol. If anyone is interested in organizing a search for Jin'li and selecting up to 4 others to do so, please send me a pm.
That is the outline I have for the moment. I will be making tweaks to the combat rules ever so sightly based on feedback from event 1. and probably give the heroes 4 hp each and the npcs 2 hp since they can keep "re spawning"
Please post your thoughts below and I'll have the official rules posted tomorrow.
 I have been reading threads and posts involving this event very intently and have been doing a lot of thinking on how to make it work in a way that shows I am trying to respect the feedback people have brought up to my attention. There have been changes to accommodate, but overall, I think this may turn out better.Â
Event 2 "Whom Fiddled while Ul'dah Burned?"
Note: No Ul'dah is not going to be on fire. Title is cool though.
For this event, the more NPC's we have, the better, as the number of heroes has grown. Actually the number of NPCs determines if prong three of this event can occur or not. More on that below.
Prong 1: ((Get back in yer hole, partners!))
A certain Black Mage will be leading a host of voidspawn(think zombies)(the NPCs)created from the remains of the poison victims against the city of Ul'dah. We will be keeping this prong outside of Ul'dah by the Gate of Thal. This will be the majority of the event and will be akin to the attack during event number one. However, there is a catch to this event. Every time an npc player is defeated, they come back, representing a different voidsend. The only way to stop the voidsend is to find the Black Mage, whom will be lurking nearby and defeat him and his guards. Once he is defeated, the void sends collapse.
The idea is that the heroes are working against the clock. Heroes will probably have 4 hp, the Black Mage may have a higher pool based on how many players are present, and the voidspawn npcs will have 2.
Hero side will be led by Kahn'a again.
Also thought would be kinda fun if everyone kept count of how many voidspawn they killed and the one with the most gets a 1,000 gil from me...I'm poor okay?! lol
Prong 2: ((It's not easy...committing regicide))
A small group of assassins are going to move through the city and try to make an attempt on the Sultana's life. Please note, they will not get to the room where the sultana is. There will be no Sultana npc.  They are simply going to try to reach the room. They will be stopped by a small group of heroes. Heroes will be led by Erik Mynhier, baddies by Osric. Erik will be picking those he wishes to aid him in this.
Prong 3:Â ((There's a kitty, fiddling, on the roof! ))
So long as there are enough npcs for prong one, I will be rping Jin'li playing a fiddle as he walks around Ul'dah. He will be able to be stopped by anyone who sees him and recognizes his appearance. I'm sure a fight would be inevitable.... lol.
Please note, if prong 3 does happen, it is possible to win prong 1 by dealing enough damage to Jin'li that he has to summon the Black Mage to him to teleport him away.
However, if there are not enough NPC's for prong 1, I will be attending as a voidspawn NPC on Askier to help balance the sides and Jin'li will need to be dealt with at a different time. I'm think a small group of three to five pc's looking for Jin'li would be acceptable because once he is found, I can only rp fight so many on my own.Â

That is the outline I have for the moment. I will be making tweaks to the combat rules ever so sightly based on feedback from event 1. and probably give the heroes 4 hp each and the npcs 2 hp since they can keep "re spawning"
Please post your thoughts below and I'll have the official rules posted tomorrow.