
(07-17-2014, 08:00 AM)Rurutani Wrote:Ok, here we go, this is via trial and error, feeling out the line as to where we can go without crossing. Also let me say I welcome this to the inth level as it could yield fantastic cross-city rp where maybe a fugitive crosses borders or where a citizen of a city dies in another and coordination is required by both agencies. The possibilities are endless. That said, here are some tips.(07-16-2014, 09:56 PM)Rosekitten Wrote: I'd be up for trying to help with this.. though doing this and keeping to the fc's story might prove entertaining :3I think initially we just want to get a few people to actually rp in the roles.
I can't really give much information on the Yellow Jackets or how to go about setting up a group like that.. but here to offer support or help XD ...
I would throw the question out to those that play Sultansworn, or Brass Blades. When you are rp'ing in the official duty status in the city, how are you doing that? I mean, do you guys report to someone when you log in? Do you just wander? The questions sound silly, but I think we want to do it right and you guys seem to be doing it right. So, please pass along your advice. It would be greatly appreciated.
1. You will need a charismatic leader. A symbol played by a conscientious RPer. Someone who can play the ideal yellowjacket, a shining symbol of what a yellowjacket at their best should be according to common morality as well as game lore. Also the RPer must lead by example, never by order. We are all playing a game here and claiming leadership in rp circles is poison. The leader must understand that and work within that idea.
2. Be inclusive, go yellow, but remember and take note of other groups in your city. After you start this, other rpers playing other forms of authority will grow out naturally. Being inclusive can lead to fun rp, and also reduce the chance that the two groups will step on eachother's toes.
3. Make a LS and add every person in uniform. They don't all RP as yellows granted, but it crossed their minds if they are high level and still feel the need to run around in it. And overhearing chatter over the LS will draw attention to what your doing, and even if they aren't into it, they will point your way when they see someone wanting to join.
4. No matter how well you know your "villain", never, ever, ever, ever, attack, approach, arrest, or assert ANY authority over a player without going over it with them first. Even if it is a long standing rp and you know eachother and whatever, do not engage until you have given warning and gained approval. The other player must be respected, and you can make a thrilling RP that totally has a heroic spin, but you have to be very careful.
5. The most important piece of advice. You are RPing as authority, by the lore and setting of this game, you are gaining what many will fear is undue control over every character in your city. Many will turn on you as soon as you open your mouth. All you can do is build the trust. And hold it. By taking this route you are excepting a huge responsibility, as well as a huge target on your chest. You will be accused of metagaming, and everything else for unexpected reasons. You have to stick it out. In time if you are helpful and respectful ooc, and a good character ic, you will in time gain trust and people will not suspect every action.... just some of them. RPing as authority is no joke, be careful.