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I, personally, will run Ambient Occlusion on pretty much any game that supports it... with the only exception, thus far, of Final Fantasy XIV, simply because the performance with it is abysmal.
It's rather perplexing. I have an Nvidia GTX 260, and I have no problems running Crysis, Aion, Champions Online, APB, any Source Engine game, Mass Effect 2, UT3... all with ambient occlusion enabled with the settings cranked.
It's only FFXIV where it causes the game to devolve into a literal slideshow. Whoever programmed that feature really, really needs to go look at how the other game developers do it, or even just steal Nvidia's version, which runs in pretty much any game with a minimal performance impact (and looks nice, too).
Meanwhile, EQ2 just... I don't understand it. It really runs just terribly on my system. I mean, I even have a nifty quad core (Q8300 clocked at 3GHz each core) and it just ran like dirt on dirt. Mind, I kept the game in SM 3.0 when I tried it, and never tried using the regular (primitive) shading model with CPU shadows instead, but considering how old the game is I have a hard time wrapping my head around the idea that it's GPU bottlenecked. Hrm.
It's rather perplexing. I have an Nvidia GTX 260, and I have no problems running Crysis, Aion, Champions Online, APB, any Source Engine game, Mass Effect 2, UT3... all with ambient occlusion enabled with the settings cranked.
It's only FFXIV where it causes the game to devolve into a literal slideshow. Whoever programmed that feature really, really needs to go look at how the other game developers do it, or even just steal Nvidia's version, which runs in pretty much any game with a minimal performance impact (and looks nice, too).
Meanwhile, EQ2 just... I don't understand it. It really runs just terribly on my system. I mean, I even have a nifty quad core (Q8300 clocked at 3GHz each core) and it just ran like dirt on dirt. Mind, I kept the game in SM 3.0 when I tried it, and never tried using the regular (primitive) shading model with CPU shadows instead, but considering how old the game is I have a hard time wrapping my head around the idea that it's GPU bottlenecked. Hrm.