The problem isn't only that certain defensive buffs take 1-2 seconds to apply, but also no ability in the game activates exactly when its cast finishes. It always waits for the animation to complete.
It's easy to see this on WAR since Butcher Block has such a long animation. Whack something with it and then run away. You'l see your chara continue to swing wildly at the air and then when you're already about ten meters out, the damage number will appear over the enemy.
It's easy to see this on WAR since Butcher Block has such a long animation. Whack something with it and then run away. You'l see your chara continue to swing wildly at the air and then when you're already about ten meters out, the damage number will appear over the enemy.
attractive enmity device