(07-30-2014, 05:04 PM)synaesthetic Wrote: The problem isn't only that certain defensive buffs take 1-2 seconds to apply, but also no ability in the game activates exactly when its cast finishes. It always waits for the animation to complete.
It's easy to see this on WAR since Butcher Block has such a long animation. Whack something with it and then run away. You'l see your chara continue to swing wildly at the air and then when you're already about ten meters out, the damage number will appear over the enemy.
Things get even weirder when you start weaving Off GCDs (read: Instants) in between weaponskills like Butcher's Block. Great example is Mercy Stroke. Shit gets bizarre.
That said, I'm under the impression that, in your example, the damage actually gets applied at the end of the cast, but the animation and numerical display don't finish and don't kick in until long after.