(09-06-2016, 07:16 PM)Anstarra Wrote: Also to review. Right now, per the new temp rules, our ship cannot have more than 4 stunts. As written, it only DOES have 4 stunts, so technically she's good to go. If we want to make changes, let's be official about them.
It bears mentioning that unless I swap a stunt or someone else does, our ship doesn't have terrific Sailing prowess. An's is +2, tied to the crew's basic score. With her current stunts, and the ship's, this means her most efficient course is in settling in to board, whereupon she's rolling at +4 to initiate and maintain /preparing to board/. With size-difference rules in effect that means +3 vs. a small ship or +5 vs a big one.
Once actually alongside the enemy ship, An herself has +2 to an attack where she leads a boarding action. This means it's her most efficient course of action, to initiate and maintain a boarding sail maneuver in round 1, then be part of any number of actual boarding actions in round 2.
All this ALSO means we're pretty crap, as listed, for ramming, with only +2 overall.
None of this is set in stone. I could change An's whole suite of stunts, I don't care. Let's collaborate on how we want to do this, though, so no one ends up useless before or during combat.
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Discussion The Crew of the Iron Bitch [Closed] |
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RE: The Crew of the Iron Bitch [Closed] |
09-06-2016, 07:28 PM
(This post was last modified: 09-06-2016, 07:30 PM by McBeefâ„¢.)
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