Nophica the Matron, Elementals, Padjals and Hearers, Greenwrath, and the Stillglade Fane
"Each tree, each shrub, each leaf, each blade of grass - we treat them as
our own sons and daughters. And for that we are loved by this wood."
-Master conjurer and prophet, O-Guna-Por
Nophica, the Matron
Daughter of Azeyma, younger sister of Llymlaen.
Words of Prayer and Curses:
The Elementals, Pieces of Nophica
Woods Will Be Done - Elemental Law and Disobedience:
What Happened to the Elementals in ARR?
The Padjal
-Padjal Naming Conventions
Padjali Family Names (Known Padjal):
-Senna (Kan-E-Senna, A-Ruhn-Senna, Raya-O-Senna)
-Pesi (O-App-Pesi)
-Yan (E-Sumi-Yan)
-Cant (A-Towa-Cant)
-Por (O-Guna-Por)
-Kotor (E-Una-Kotor)
-Nene (O-Isam-Nene)
-Pota (I-Ohok Pota)
-Num (U-Kote-Num)
-Rai (E-Tatt-Rai)
-Inik (Ak-Inik : Ak being the honorific prefix attached to a deceased member of a house)
-Mena (Ak-Mena : Ak being the honorific prefix attached to a deceased member of a house)
Hearers of the Fane
Garb of the Conjurers:
What robes and colors a conjurer wears define them as a Hearer, experienced un-hearing conjurer, or novice initiate. Find out what their garb means here!
The Stillglade Fane
The Irmin Hedge
Woodsin, the Greenwrath, and Wildlings
Woodsin:
Woodsin Purification and Ceremonies:
Greenwrath:
Wildlings:
"Each tree, each shrub, each leaf, each blade of grass - we treat them as
our own sons and daughters. And for that we are loved by this wood."
-Master conjurer and prophet, O-Guna-Por
Nophica, the Matron
Daughter of Azeyma, younger sister of Llymlaen.
Character Creation Wrote:Nophica, tender of soils and harvests and goddess of abundance, is the guardian deity of Gridania. She commands the element of Earth and is associated with the eleventh moon of the Eorzean calendar. Nophica is the daughter of Azeyma, and the younger sister of Llymlaen. She is most often depicted as a jubilant farmer holding a scythe of steel. Her symbol is the spring leaf.
Encyclopedia Eorzea Wrote:Nophica, tender of soils and goddess of good harvests, is the patron deity of Gridania. While She does not want for devotees in other lands, only in the Twelveswood does one find the curious belief that the elementals are sprung from Her essence. These beings are at once the force of the forest's vitality and its defenders, ever ready to purge invaders from amongst the trees. Their presence is felt most keenly in the everyday life of Gridanians, and many are the festivals and rituals performed in honor of the elementals.
Mace Wrote:Look to the skies, Sounsyy, and there you will see six stars aglow in pale yellow. This is the Bole. This constellation is thought to be the gate to the first heaven─the heaven which holds the World Tree. Planted by the Matron and nurtured by the Keeper, the World Tree is the source from which all life is said to have sprung. The trunk of the World Tree, or the Bole, offers protection to the weak, defending them from harm.
Encyclopedia Eorzea - The Hell and Heaven of Earth Wrote:To create the Heaven of Earth, Nophica planted a single sapling which Althyk instantly coaxed to maturity by bending time itself. Under this mighty sentinel's boughs sit farmers and naturalists, historians and archaeologists. Leaves fallen from the tree and left to rot in the pit are what create the Hell of Earth. Here lie buried thieves and defilers of nature, liars and revisionists.
Encyclopedia Eorzea - Creation Wrote:Though more open to Her new father's teachings, Halone, too, grew restless, longing to test Her strength.
An opportunity arose when Oschon invited the young goddess on one of His journeys.
It was during these travels that Halone's ambition slowly transformed into a lust for battle.
While on the road, She would challenge every creature She met, honing Her skills and methodically devising new techniques for killing.
When Nophica, mother of the life, learned of Halone's wanton destruction of Her creations,
She was angered beyond words and swore revenge, but the Fury ignored the Matron's challenges, widening the rift between the two.
Oschon, feeling responsible for this rift, devised a plan to calm Nophica.
From within the mountains of His creation, Oschon summoned a fount of magma which spewed forth onto the land.
Upon cooling, the magma took the form of the Twelfth and final god - the dual aspected Nald'thal.
With Nald'thal, Oschon had provided a god to oversee the souls of those who met their deaths and provide them with peace in the afterlife.
Satisfied that Her creations would no longer wander the void aimlessly, Nophica agreed to a truce with Halone.
Pukiki Wrote:Sun's sweet smile and wind's cool breath,♪
Both of these I send thee,♪
To ripe thy fruit and spread thy seed,♪
And nourish those that tend thee.♪
Well, good even to you, friend. Do you not know that hymn of Nophica? It's an old favorite among farmers and harvesters.
Encyclopedia Eorzea - Nophica's Altar Wrote:Devoted to the Matron, this altar consists of a great stone platter set within the hollow of an ancient tree. When celebrating plentiful harvests or festivals held in the elementals' honor, Gridanians lay gifts of grain, fruit, meat, and fish in heaping piles before the shrine.
1.0 Lodestone - Nophica's Altar Wrote:Erected in the name of Nophica the Matron, goddess of bounty, this humble altar located in the north of Gridania is composed of a great wooden dish set atop a platform of sacred stones. When giving thanks to the goddess, praying for a good harvest, or holding festivals to honor the forest's elementals, the townspeople fill the altar with all manner of offerings—meats and grains, vegetables and fruits.
Kan-E-Senna Wrote:Love is the true gift of Nophica, little sister. Now, more than ever, I must take that love fully into my heart, and guide our people through these dark times.
Yedythe Wrote:This dance is for the Feast of the Harvest, to give thanks to Nophica and the elementals. There must be no aggression in this dance, lest the Matron be angered. It's very, very important!
If a Tree Falls Wrote:Scattered throughout the Twelveswood, there stand trees so tall that they are thought to be the pillars which support the heavens, so ancient that they were giants when the first Elezen arrived in Eorzea thousands of summers past. It is even written that the snead of the scythe wielded by the goddess Nophica Herself was carved from one of these hoary sentinels. They are the silent protectors of the forest, the spirits residing deep within their hearts helping to maintain balance within the region. If even one were to fall, it could spell devastation. This is why the Botanists' Guild takes regular samples from the roots of these trees to determine if they have been afflicted by any manner of sickness or blight.
Encyclopedia Eorzea - Greatloam Growery Wrote:Home to some of the richest, most fertile soil in the Twelveswood, for hundreds of summers this land was the private property of an affluent family of merchants. In an unexpected move of faith-inspired philanthropy, the family donated the acreage to Gridania in the name of the goddess Nophica.
Matron's Mistletoe Wrote:This variety of parasitic plant is named after the goddess Nophica as it appears to embrace the trees on which it grows.
Reinheart Wrote:For Conjurer's action Sacred Prism and Shroud of Saints (JP uses megami no ____ megami meaning goddess) which goddess are they talking about??
For this question we received the following comment from the world setting team so here it is.
For which "Goddess" the two Conjurer abilities "Goddess's Compassion" and Goddess's Protection" (In JP names Megami No ______) the answer is Nophica
For spell type of conjurer evolved from Gridania (and previous Gelmora?) Either city had Nophica as their guardian and took very good care of them. For that reason these abilities uses word that points to Nophica (goddess)
Regarding talking to the spirits, the people living in the forest made connection with the spirits and in the process of building Gridania they spread the thinking of how spirits are beings that separated from Nophica; some NPC's talk about this as well.
There are scenes related spirits also uses Nophica's name and for that reason for people of Gridania Nophica and the spirits are something they can't just take apart?
Not related to main topic of the thread but since it's good opportunity here's some info on Nophica's well.
There are differences in the twelve depending on the region but basically have multi god religion (?) You normally would protect/keep in mind of the guardian related to your city but it doesn't mean they don't believe in other gods. (Some region looks down on other gods)
For a dry region such as Thalanan there was a land that had water and for that reason the people thought that the goddess of harvest Nophica built a well for us so we can grow crops! so that's the reason behind the naming for that region.
Encyclopedia Eorzea - Nophica's Wells Wrote:Nestled between Hammerlea and Horizon's Edge, Nophica's Wells is a natural basin created by the recent cave-in of a massive network of underground caverns. As a rare source of water in the deserts of Thanalan, the area is lush and verdant, as if blessed by Nophica, the goddess of abundance.
Encyclopedia Eorzea - The Matron's Lethe Wrote:As if forgotten by Nophica Herself, one mighty tree root endures upon a sheer cliff created by geological upheavals of the Calamity. As this allows for passage upwards, the Gridanians have seen it as a blessing, and taken to calling it the Matron's Lethe.
Nophica Allagan Runestone Wrote:A small, smoothed stone featuring in its center a single carved symbol representing Nophica the Matron.
The Raven - Heavensturn Newsflash Wrote:Even the most aether-addled among our readers could not fail to note the approach of another Heavensturn, and this changing of the guard promises to be an extra-auspicious one for Gridania. Our sources on the inside indicate that none other than Nophica, the Matron, is favored to become the god ascendant this year, and I am sure I speak for all dwellers of the Twelveswood when I say, "About time!"
Words of Prayer and Curses:
Miounne Wrote:May Nophica guide your path.
Aniud Wrote:Praise Nophica!
Paulemont Wrote:I swear by Nophica...
Aersthota Wrote:Nophica preserve us, she's fainted!
Landenel Wrote:Matron's teats, we cannot wait for reinforcements!
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The Elementals, Pieces of Nophica
Encyclopedia Eorzea - Elemental Wrote:Guardians of the Twelveswood and creators of the Hedge - a protective barrier which wards the forest from evil - the people of Gridania see these beings of pure aether as spiritual fragments of Nophica, the Matron Herself. It is said that the elementals can communicate with man but have chosen to only do so through the Padjal - intermediaries chosen by the wood to serve as its voice. The elementals will suffer man's presence in the Twelveswood unless they are angered, at which time they will resort to violence to see the perpetrator cast out.
Well-bundled Adventurer Wrote:If you are planning to stay a while, you might want to learn a bit about the elementals. They reside within all creation, and are the organizing principle at work throughout the world. The ancient elementals of the Twelveswood are much more powerful and wise than those from other parts of the world.
Nuala Wrote:The Twelveswood is a vast forest set aside just for the elementals by the Matron, Nophica. It was here long before we came, and will remain long after we are gone. You are their guest, and may tread only where allowed. Adventurers are not permitted beyond the hunting grounds. See to it your feet do not stray.
O-App-Pesi Wrote:To be beckoned by the elementals means they have deemed you a soul both worthy and capable of carrying out their will. Their intentions are not easily known, however. The elementals answer to none, but they do have their ways.
Geva Wrote:The Twelveswood around Gridania is full of elementals. They reside in all things, like little clumps of life. They keep watch over all of us—both we forestborn and the beasts of the wood. We cannot simply hunt things down in the wood because they hunt us. In all things, the permission of the elementals is needed. Not that anybody would expect you to know any of that. It's just something you can gain an innate awareness of after living in Gridania for a while. That said, this treant vine isn't something that I'm eager to take. We have our reservations about using materials obtained without the permission of the elementals.
Hereward Wrote:We ain't in this trade to be nice. The masters'll tell you true. Treant vines may be rare enough, but if they ain't quality, they're of no use to us. Take your gil and be happy. If the conjurers find some rare elemental within, mayhaps they'll send some more coin your way.
Biddy Wrote:Items from which life has gone, but within which the elementals remain, are said to bring good fortune to their bearers.
Papalymo Wrote:That's what I've been trying to tell you. There are elementals in all sorts of things. Rocks, rivers, flowers. They are the unifying force of this entire forest.
Encyclopedia Eorzea - Blessed Bud Wrote:Thought to be the dwelling of an elemental, the Blessed Bud sprouted from a stump. It is said that passersby can feel the force of its vitality.
O-App-Pesi Wrote:Where were we…? Ah, yes, of course. We were speaking of the elementals. They are a part of this world, great and powerful. And they do not oft trouble themselves with the inconsequential affairs of man. They do show themselves from time to time, though. When one beckoned by the wood arrives to hear their bidding, say, or should the greenwrath be wakened.
Brother Telent Wrote:Bah, forgive me. I am weary. The Oak Atrium has had me listening to their damnable logs since sunup. I suppose it's all this old man is good for. At any rate, the elementals were good today. A giant tree was hauled today, and they agreed to remain within, even after it is cut and hewn. In return for their sacrifice, they asked only that we quell the evil beasts lurking about the wood east of the Blue Badger Gate. There have been coywolves, prowling of late, they told me, fiery of eye and belly. Their terror must be ended - for their own good as well as the wood's.
Kinborow Wrote:The order may come from Brother Telent, but it is the will of the elementals, sure as sunrise. Go forth with pride, brother. The elementals do not distinguish between man and beast. They may give their consent to battle, but the outcome is of little consequence to them.
Maroile Wrote:Simply observe, and you will learn much of our way of life here in Gridania. Did you see, for example, the arbor giant just recently arrived at the Oak Atrium? The conjurers will ask the elementals within for their blessing. If granted, the carpenters will then fashion it to serve the common need. Into an abode, perhaps - a place a Gridanian will call home for the rest of their days.
Encyclopedia Eorzea - Everschade & The Guardian Tree' Wrote:Having seen over a thousand summers, the Guardian Tree is purportedly the oldest arbor in all the Black Shroud, and home to the great one - an elder elemental who watches and presides over the forest's denizens. The fruit borne by the tree resembles a plum and is sought after across the Three Great Continents for its curative properties.
Encyclopedia Eorzea - Claustrum Wrote:Within the Guardian Tree, eldest sentinel in the Twelveswood, dwells the great one. It is said the elemental shook free a bough from the canopy, which was taken and carved into the legendary staff Claustrum. The weapon's name comes from a word meaning "key," as it is able to dispel all wards set by the elementals.
Zerig Wrote:Ohoho, the realm of the elementals eludes mortal comprehension, brother. One may as well ask whence life comes in birth, and whither it goes in death. Answers there must be, for sure, but they are not for us to know.
Brother Telent Wrote:Did you see the elemental during the speech? One of the great ones, that. They've been keepers of this wood for thousands of years. There's no need to fear so long as they watch o'er the forest, no matter what may come. What needs doing now is bringing the Elder Seedseer's words to life.
Fulke Wrote:Recall the words of the great elementals - we must hold to our righteousness and trust to our bravery. So long as we protect our forest, Nophica will never abandon us to the darkness.
Raya-O-Senna Wrote:Now, these misbehaving elementals would have long been pacified, but for the fact that most incidents transpire outside the Twelveswood. I am duty-bound to the forest, you see, and cannot attend to the matter, while Stillglade Fane has not the manpower to spare at present for an undertaking beyond our borders. But you, Sounsyy─you may do what we Gridanians cannot. So I bid you journey forth to quell the keening of the elementals throughout Eorzea.
Encyclopedia Eorzea - Sprites Wrote:The unearthly creatures known as sprites come into being given specific aetheric conditions. Whether or not they constitute a true form of life is a subject of much debate among scholars. Sprites were once thought to be kin to elementals worshiped in the Black Shroud, but it has since been proved that they are, in fact, unrelated and wholly devoid of sentience.
Soileine Wrote:All that concerns a conjurer is the safety of the elementals. It falls to us to see any who bear them ill will purged from the wood.
Woods Will Be Done - Elemental Law and Disobedience:
Foforyo Wrote:Just you remember this - the reward for impudence is exile, and that's if you're lucky. Others are claimed by the wood, turned into wildlings - a far grimmer fate.
Brother Telent Wrote:Didn't kill too many, I hope. Foul beasts they may be, but they are of the wood. It's not our place to kill as we see it, as Eorzeans elsewhere do. Doing so only angers the elemntals, and brings the greenwrath on us all.
Yuhelmeric Wrote:Lower your weapons. We will shed no blood here. The eyes of the Wood are upon us.
Miounne Wrote:The conjurers teach us that elementals of the Twelveswood are not instruments of war, and no attempt shall be made to use them as such against the Empire.
Wood Wailer Sentry Wrote:Even the bounty of the forest has its limits. To loot it for your own gains is to court the wrath of the elementals...
Rope a 'Lope Wrote:Since the Calamity, the Trappers' League, in conjunction with Stillglade Fane and the Wood Wailers, has established a comprehensive set of guidelines regulating hunting in the Twelveswood in order to see diminished beastkin populations return to their Sixth Astral Era size. One of the animals covered in this edict is the antelope-- the guidelines specifically stating that the slaying of any stag or doe under the age of three summers is strictly prohibited. The notorious band of poachers known as the Coeurlclaws, however, have little respect for Gridania's laws, and will often kill any and all creatures who enter their territory. To see that young antelopes are spared this fate, the Trappers' League seeks volunteers to help guide wayward does and stags away from the poachers' demesne.
Encyclopedia Eorzea - Forestry Wrote:The sounds of chopping and sawing can be heard in certain groves throughout the Black Shroud. Woodcutters fell timber only where directed, and act in accordance with plans drawn up by Hearers in negotiation with the elementals. Thus, loggers avoid divesting the forest of its natural bounty, and even go so far as to plant a seedling for every tree hewn down.
Encyclopedia Eorzea - Greentear Wrote:Just beyond the waters of the East Vein, Greentear is a stretch of forest wherein the elementals have permitted men to harvest timber. As such, the air is always thick with the sounds of woodcutters chopping and sawing.
Amiable Adventurer Wrote:You would do well to fear the Twelveswood—and live in awe of it. It is as integral to us Gridanians as the sun and the moons. She demands your due respect. Never attempt to oppose her, for she is alive and she never forgets.
Morose Merchant Wrote:Impurity's as bad as a curse, I tell ye. Gotta get all them dirty deeds off yer back, else the elementals'll get ye. I didn't believe it, neither—till some of me own mates were taken right before me eyes. Poor bastards.
Elemental Housekeeping Wrote:Of overground traces of Gelmorra, few remain to disturb the order of the forest, yet occasional ruins are still found that must needs be removed. What is under the forest floor may stay, but our laws decree that no stone of Gelmorra mar the home of the elementals.*Gelmorra Lore can be found here.
O'dhinek Wrote:Our scouts found the corpses of the Ixal you sent to meet their maker. Let us pray it is enough to quench the vengeance of the elementals. When their fury is on them, there is no safety to be had in the wood─not even for those of us who fight to protect it. The beast tribes are as different from us as night from day─plain and simple. There's no sense trying to understand them, much less live side by side.
And a swift exile from Gridania awaits any who hold otherwise. Aye, we had a healer years ago who found that out to his cost. Seemed a good enough sort...until the day he tended to the wounds of an injured bloody Ixal, citing “the healers' oath†or some such nonsense. What could possibly bring a man to take pity on that filth?
Wailer Captain Burchard Wrote:Adventurers share a certain bond, I know, but should any of your brethren act suspiciously, you must report them to the Wailers. For their sake, as well as our own—before the elementals see fit to involve themselves.
Open Season Wrote:Though poaching is one of the most severe crimes in the Twelveswood, often punishable by death, there is no end to the constant flow of those who come to the sacred forest in search of exotic pelts and horns to sell to dubious traders from the Far East. The sheer number of the criminals is forcing the Gods' Quiver to allocate far more men and women than they can spare, and so to lighten their load, they seek able-bodied adventurers to assist in patrolling at least six areas near Treespeak and dealing "swift justice" to any of these forsaken hunters that can be found.
Balan Wrote:Refugees must first spend a night here in Quarrymill that the elementals might judge them worthy of living in the Twelveswood. Their decision cannot be appealed. Every one of us, Gridanians included, dwell here only by the elementals' leave.
Charline Wrote:You wish to aid the Ala Mhigans? You are possessed of a kind heart, adventurer, but I'm afraid I have not the authority to grant you your wish. This authority belongs only to the elementals, eternal guardians of the Twelveswood. All outsiders, be they babes at the breast or men grown, are judged of a night whether they may have a place beneath the boughs. Alas, the Ala Mhigans' petition has been denied. Harsh though it may seem, they do not have leave to receive of the wood's bounty. Ever has it been since time immemorial, and ever shall it be.
What Happened to the Elementals in ARR?
Oswold Wrote:The elementals are the eternal guardians of the Twelveswood. Since time immemorial, they have watched over the forest and all life within, ensuring that the balance of nature is preserved. By an ancient covenant, man was permitted to reside in the Twelveswood. Thus was the nation of Gridania born, some five centuries ago. Alas, the elementals were gravely weakened during the calamitous events that ushered in the Seventh Umbral Era. Mere mortals though we be, it now falls to us to protect the forest with body, mind, and spirit.
Alixie Wrote:We once relied on the elementals to protect the Twelveswood, but with their power now diminished, it falls to us to shoulder this burden. The Bannock was built for this very purpose. It is a tangible symbol of the commitment both the Elder Seedseer and the Order of the Twin Adder have made to maintaining the balance of the forest.
Encyclopedia Eorzea - Amdapor Keep Wrote:Created for the defense of Amdapor, this stone stronghold was long hidden within the tangle of the Twelveswood. This was by the will of the elementals, who sought to keep it away from the prying eyes of men since the Sixth Umbral Calamity. However, even their wards could not withstand the most recent Calamity, and now Amdapor Keep is once again visible in the forest.
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The Padjal
-Padjal Naming Conventions
Encyclopedia Eorzea Wrote:Just as people were growing accustomed to their lives above ground, a child was born to the house of Jorin. Curiously, the child had horns, and never seemed to age beyond childhood, no matter how many years passed. Most extraordinary of all, the child could hear the elementals' thoughts, and began to act as their emissary. With time, Gridanians came to realize the child was the selfsame blessing given to Jorin - a bridge betwixt man and elemental. These horned beings came to be venerated as Padjal, and continue to be born to Hyuran houses on rare occasions. To this day, they serve as honored leaders of Gridania.
Wispily Bearded Woodworker Wrote:In Gridania, there are those blessed by the forest. They are known as the Padjal. The touch of the elementals causes horns to sprout from their heads. They are ageless children, fluent in the tongue of the forest. It is the stuff of faerie tales, no?
Order of the Twin Adder Wrote:Eldest of three siblings of Padjali ancestry, Kan-E serves as head of the Seedseer Council─the central governing body presiding over affairs within the city-state of Gridania. As is common amongst those born of the prestigious Senna line, Kan-E was blessed by the Twelve with the gift of prophecy, her visions hauntingly clear and detailed. Before reaching her sixth nameday, she had already predicted a devastating fire and a locust infestation, earning her remarkably early admission to Stillglade Fane. After becoming a Sister of the Twelveswood, it was not long before she had risen to Elder Seedseer and left Gridania to live in the forest with her siblings, where she served the city-state by communing with the elementals, maintaining the delicate balance betwixt man and nature.
Fanfest Wrote:Q: How old is Kan-E-Senna? Why is she the only adult looking Padjal?
MCKF: Her age is- and I wrote this down - she is in her late twenties. But again, that's her spiritual age. As you know, the Padjal all physically stop growing at about 10-11 years old. That's why they all look like children. But they live full lives so you'll have people who look like children but are actually 40, 50, 60 years old. In the case of Kan-E-Senna - and up until the end of 1.0 it was E-Sumi-Yan that was the Elder Seedseer that was in control of Gridania, but when the Grand Companies came out, Kan-E-Senna, who was in the forest communing with the Elementals at that time, came back to take over the Grand Company.
The thing is in the other city-states you have Merlwyb, y'know kickass, and in Ul'dah you have Nanamo who is Seventeenth in her line, you got Raubahn who's like rrrrrrrrrrr! And so you have these really strong leaders in the other city-states and then here... Y'know people in Gridania understand that their Elder Seedseers are really powerful but for the rest of people they're like 'that's just a kid you can't take these people seriously' and so again, her making herself appear older is to present herself to the people of the other nations so they will take her seriously. She's basically making herself look older than she really is so people will take her seriously. Spiritually she's in her late twenties. Physically in her early teens.
Kan-E-Senna Wrote:One of the great ones, lords among elementals, has seen the dangers which threaten our Gridania, and given counsel. They would see us hold to our righteousness and trust to our bravery. So long as we protect our forest, they told me, Nophica will never abandon us to the darkness. Our forest, they said. For the great ones in their wisdom see that we, too, are one with this land, just as the trees and grasses. Let us offer our thanks to the creation around us, to the skies, the earth, the waters - to this Eorzea which nurtures us even before our birth, and embraces us even after our death. And let us protect it, so long as we draw breath.
Encyclopedia Eorzea Wrote:Eldest of the Padjal in Gridania, Brother E-Sumi-Yan claims that he stopped counting the number of years in his life after his hundredth nameday. As such, scholars can only speculate as to his actual age, though many believe him to have seen no fewer than two hundred and thirty summers. Regardless, his knowledge is rich and deep, and he has used it well in educating a great many young Padjal. He is well suited to his present position as master of the Conjurers' Guild.
Raya-O-Senna Wrote:The Padjal. Our kind were entrusted as sole shepherds of the now-forbidden art, to serve as healers and bringers of peace while ensuring that this great power would never again be misused.
Encyclopedia Eorzea Wrote:1081 - Brother Jorin's wife bears him a son, who is born with two distinct round bumps on his head.
1084 - The curious knobs on the head of Jorin's eldest son grow into horns. He soon displays an ability to prophesy natural events—great rainstorms, blight in the apple orchards, and a plague of catfish—and is celebrated as a child of the gods.
1093 - Jorin's eldest son stops aging, and is feared to harbour an unknown sickness. The child refutes this, declaring it a sign that the elementals have chosen him as a mediator between the forest spirits and man. He discards his birth name and takes to calling himself I-Ohok-Pota, which he describes as the sound made by the aetheric waves when the elementals speak unto him. Henceforth, Jorin and his children adopt the surname Pota.
1117 - The child of a Hyuran family in Gridania is the second to be born with horns. I-Ohok-Pota offers to take the child in his care, bestowing upon the child the name of U-Kote-Num. Henceforth, the horned children of Gridania come to be known as Padjals, and are raised with great care in the Stillglade Fane.
1123 - I-Ohok Pota, who had already been serving as Gridania's de facto political leader, officially assumes the role at the behest of the Seedseer Council, and is conferred the new title of Elder Seedseer.
1181 - I-Ohok-Pota celebrates his one-hundreth nameday, though his appearance remains that of a boy of ten summers.
1353 - I-Ohok-Pota passes away peacefully in meditation at the age of two hundred and seventy-two. To the end, he showed no signs of sickness and is believed to have died of old age.
Padjali Family Names (Known Padjal):
-Senna (Kan-E-Senna, A-Ruhn-Senna, Raya-O-Senna)
-Pesi (O-App-Pesi)
-Yan (E-Sumi-Yan)
-Cant (A-Towa-Cant)
-Por (O-Guna-Por)
-Kotor (E-Una-Kotor)
-Nene (O-Isam-Nene)
-Pota (I-Ohok Pota)
-Num (U-Kote-Num)
-Rai (E-Tatt-Rai)
-Inik (Ak-Inik : Ak being the honorific prefix attached to a deceased member of a house)
-Mena (Ak-Mena : Ak being the honorific prefix attached to a deceased member of a house)
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Hearers of the Fane
Encyclopedia Eorzea - Peacegarden Wrote:Peacegarden serves to honor the memory of the mages who first spoke to the elementals, and thereby allowed Gridanians to live in the Twelveswood.
Encyclopedia Eorzea - The Seedseers Wrote:Amongst Gridania's conjurers, those elite few who can sense the voices of the elementals are known as Hearers. As leaders to these Hearers, Seedseers are reportedly the mightiest men and women of their age, and called to duty by the great one - eldest of the Twelveswood's ruling spirits. As one might expect, almost all Seedseers are Padjal - attuned as they are to the will of the elementals. While it is rare for more than one Seedseer to exist in any given period, history holds numerous exceptions to this rule. In the present day, for instance, Gridania has three Seedseers: Kan-E, Raya-O, and A-Ruhn, all siblings of the Senna line.
Encyclopedia Eorzea - The Seedseer Council Wrote:The Seedseer Council is a forum for Hearers to share what they have learned from the elementals, and decide matters of state. In effect, the Council is the highest power in the land, and the arbiter of Gridanian law. One must wonder, therefore, why they conduct their business at the Lotus Stand, an outside area with no roof. Scholars contend that this is for the benefit of the elementals, so they may watch the proceedings. While decisions are put to a vote, policies sometimes reflect the will of the elementals more strongly than the opinions of Hearers. Following the Calamity, however, this system has changed. Faced with the challenges of the Garlean Empire and rebuilding, Gridania could scarcely afford time spent in debate. Thus, the Council has vested its full power in Kan-E-Senna until such a time as the danger has passed.
Encyclopedia - Gridania Ruling Body Wrote:Led by the Elder Seedseer, the Seedseer Council is made up of Hearers, who rise as the most talented of Gridania's conjurers.
Waldew Wrote:Listen, adventurer, to the rustling leaves, the flowing rivers- to the very pulse of this land. We conjurers of Stillglade Fane interpret these whispers of the Elementals and convey them to the people of Gridania.
Maroile Wrote:All Gridanians have come to know the true power of the elementals. It falls to us as conjurers, together with the moogles, to connect them with the commonfolk. It is the moogles who first taught the language of the elementals to man. It was thanks to their efforts that some learned to hear the elementals, and understand them, as we do now. Even so, it requires arduous training to nurture the gift.
Soileine Wrote:Hearing the voices of the elementals is one of the most difficult feats a mortal might attempt, Gridanian or no. Many are they who never achieve this goal, and end their days without ever having attained the true power of the conjurer. You should not be so hard on yourself. These things take time. Many conjurers enjoy illustrious careers without ever having heard- Truly!? The Elementals spoke to you!?
Gugula Wrote:An elemental is an elemental. Their aspect is of no consequence. If you are able to hear their voices, that alone proves your worth and greatness as a conjurer. And don't even think of pretending to hear them. Lies don't spread far here before they come to light. The Seedseers see to that.
Kinborow Wrote:The Twelveswood is the only place in Eorzea where their voices may be heard. Nowhere else may our way be taught or learned.
Ingram Wrote:Put your ear to the Twelveswood, sister, and listen with all your being. Know - not fear - know that the elementals are there. And when you feel that it is they that comprise the life that flows through us all, you will begin to hear their whispers.
??? Wrote:We conjurers hear the whispers of the elementals, and see to it that their will is made known to all Gridanians. That is why many of our order regularly journey deep into the forest. Fortunately for you, Brother E-Sumi happened to be in the midst of one such visit when you were attacked.
Soileine Wrote:Tread quietly - for here the elementals whisper their will, and we conjurers must listen with every fiber of our being. There are those born with the ability to hear them. But even those without this gift may come to hear the elementals in time - albeit with rigorous training.
T'nbulea Wrote:I sometimes hear the trees speak. They say the bond between conjurer and tree is like that between lovers. The whispers cause everything to fade away, until only that sweet voice remains, echoing gently in your heart. Like a lover, though, the trees demand devotion. I am able to hear only a single species - and one of little value. That is the reason I began to seek the voices elsewhere.
Soileine Wrote:Brother Telent is one of our most gifted. For years, he has listened to the trees. Their voices are soft and calm, yet profound and penetrating. He was a violent man in his youth, quick to temper and quicker still when in his cups. Many think it was the voices that soothed him. Yes, we could all learn a good deal from Brother Telent.
Soileine Wrote:Perhaps you have come to realize just how important he is to us. For many, many years, he has heard the elementas. Yet unlike others, he is able to hear the voices within all kinds of trees. Oh, do not envy him his gift. Such power is not necessary to become an accomplished conjurer. Take Brother Morys, for exmple. He is much like you adventurers in a way - unaware of his potential. Forestborn or no, he can hear the elementals as well as any, and better than most.
Soileine Wrote:There is such sublime purpose in the voices of the elementals that only in the deepest recesses of the mind may they be heard.
Soileine Wrote:Perhaps it was the elementals within the knight's metals whose voices he heard. If so, there can be no doubt that he is in some way connected to Ishgard.
??? Wrote:We've had dealings with those from beyond the wood before, but never have I witnessed such insolence. The elementals within the stones tell me there is no need for concern.
Maroile Wrote:Because of my lineage, Brother Ingram came to expect great things of me. But only the elementals of fire see fit to speak to me.
Zerig Wrote:They say that the most ancient elementals are the easiest to hear - such as those in rocks and trees. The rocks are easiest to hear, ancient and powerful as they are. And they don't come any rockier than the Amberscale.
Kinborow Wrote:The elementals of stone have been silent in recent days-all of our invocations go unanswered. There are those who think it related to the ill rumors spreading like wildfire amongst the people. In times such as these, there is naught to be done save make use of the seance stones. They are primeval stones, born deep within the bosom of Eorzea. The elementals have never turned a deaf ear to our calls when we have used them in days gone by.
Maroile Wrote:They say that even those who lack the gift may hear the words of an angered elemental... if they are tainted by the woodsin. I feel that may be true of you.
Ingram Wrote:But remember this─hearing their voices alone is not enough. After hearing, you must next understand. And then you must grant the favors that they ask. Your journey has only just begun.
Soileine Wrote:We are the conjurers - intermediaries of nature and man. Our place is between Gridanians and the elementals. The majority of our citizenry are deaf to the forest's whispers. Yet all feel the presence of the elemntals, as surely as they feel hot and cold. But words cannot justly describe this sensation. You must go and experience it for yourself.
Alaire Wrote:At least one conjurer is assigned to each guild in Gridania. They function as mediums of sorts, conveying the will of the elementals to those who cannot hear them. Brother Morys and Sister M'koliwe are the two conjurers assigned to the Gods' Quiver. Sister M'koliwe joined us quite recently, with orders to keep an eye on a certain archer known for her… spontaneity.
T'nbulea Wrote:Brother Ingram is the conjurer assigned to the leatherworkers at Atelier Fen-Yll. He communes with the elementals on their behalf. After all, they can hardly be expected to come calling to us every time a scrap of leather must be cut.
Kan-E-Senna Wrote:In requesting the elementals' assistance, you must needs be aware of one difficulty - a difficulty born of the fundamental difference between man and elemental. In perceiving the world around him, man relies upon senses such as sight and sound. For the sake of convenience, he gives names to such things as are near or dear to him. Being formed of pure aether, however, such concepts are foreign to the elementals. Instead, they perceive by observing the ebb and flow of the energies of life. So profound a division cannot be bridged with simple discourse. The elementals' voices stir not the air, and thus reach not our ears, while our words are but wind to them. Though we seers can commune with them through feelings, naught that we can impart will serve to aid them in identifying her. Nay, they must needs be presented with aether which is akin to hers. If you could but find a family member...
T'nbulea Wrote:Be welcome, sister. I am T'nbulea, and I have been among the conjurers in this sacred place for many years. Toil in earnest, but have patience. Only when you have learned to open your heart will you realize this important fact - you can listen as well as you hear.
Nonolato Wrote:Very good. but be forewarned - the Twelveswood can be a fickle mistress. She demands respect. You must never cross her borders with malice or deception in your heart. This is the belief of the outsider - that the forest exists to provide for him. That to take and not to give is the way of things. They break branch and bush for shelter, and forage carelessly to fill their bellies.
Oha-Sok Wrote:Sounsyy Mirke. Long have I watched thee. Through thine eyes have I gazed upon the children of the sixth sun. I am wrath incarnate. By my kindred's rage I am given life, by their keening roused to wakefulness. Even as I mourn the departure of light, I grieve the arrival of shadow. Gentle child of man. Thy heart knoweth no vice, thine intentions righteous. Yet thy strength knoweth no purpose but conflict. In conflict, there is naught but suffering. Hark! The keening of my kind riseth to a crescendo! The new moon loometh nigh, and when it cometh, woods shall wither and seas shall roil. Pray forgive me, child of gentle heart, and fare thee well. When the end of days is come, I pray that thy soul shall know true peace.
Garb of the Conjurers:
What robes and colors a conjurer wears define them as a Hearer, experienced un-hearing conjurer, or novice initiate. Find out what their garb means here!
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The Stillglade Fane
Encyclopedia Eorzea Wrote:The mages who first communed with the elementals learned much from the beings, particularly how to harness the forces of nature. From this grew a form of magic in Gridania known as conjury. Practitioners established the Conjurers' Guild, and there instruct Hearers in their spells. From its founding, the guild has worked to prevent the dangerous abuse of magic, and today opens its doors even to adventurers seeking to learn of conjury.
Encyclopedia Eorzea Wrote:Stretching forth beneath the roots of a mighty tree, Stillglade Fane is a space for the quiet contemplation of conjurers. In the silence, many take to the alcoves of the cavern, and burn exotic incenses to heighten their senses. In this, they seek to catch the whispering voices of the elementals that elude the common man.
1.0 Lodestone Wrote:In the cool, dark recesses beneath the shattered trunk an of ancient arbor giant lies Stillglade Fane, home of the Conjurers' Guild. The air within is permeated with a thick, near-tangible silence─a necessity for the practitioners of conjury to hear the impossibly hushed whispers of the forest's elementals. Lending to the otherworldly ambience of the Fane is the ubiquitous aroma of exotic incenses, and the play of lantern light in the numerous alcoves and recesses carved into the moss-covered walls.
Biddy Wrote:Have you ever been in a place where you could hear yourself draw breath? We Gridanians like to say it is so quiet here that you can hear another's thoughts. So be careful what you think in that head of yours! Hehehe!
Hm? Unless I'm mistaken, you've become flustered all of a sudden.
Milith Ironheart Wrote:To our fortune, whithersoever we wander, Eorzea's beauty is but a stone's throw away. If I may quote from my journal...yes, this is the one. “Afore the Fane, beneath the two that are as one, Her divine cup runneth over with light aetherial. Such were the conjurer's words, and I would see as she saw.†I saw for myself before coming here, and I can assure you the conjurer spoke true. Indulge me─go there and look out upon the beauty before you. I would hear your thoughts.
Welcome back, Sounsyy. I trust you were as moved by the sight as I was? The great stone that adorns the entrance to Stillglade Fane is none other than the Skyserpent's Egg, cast down from the heavens by Nophica the Matron so long ago. And those mammoth tree trunks─remnants, no doubt, of a primeval forest. Whence did they come? Why do the two great arbors grow as one? This, I do not know─but what I do know is that the realm is replete with such beauty, if only we know where to look.
Khuja Zhwan Wrote:Beyond here lies the Stillglade Fane. It is sacred ground, marked by the Skyserpent's Egg, The stone cast to Eorzea from the heavens by Nophica the Matron.
Brother Telent Wrote:The conjury skills that you learn are the natural extension of your understanding of the immutable aspects of wind, lightning, fire, earth, ice, and water. In fact, they're one and the same.
Kinborow Wrote:Conjury is the art of harnessing the magic that permeates the world. You must know the laws of nature as well as the minds of the elementals.
Nightmare on My Street Wrote:A rumor that the popular "Cure" spell can help to calm children experiencing nightmares has prompted parents across the city-state to dabble in the arts of conjury. This, in turn, has increased the demand for quality conjury arms. To ensure their supply will not run dry, Black Rabbit Traders seek the talents of skilled woodworkers.
Compulsory Conjury Wrote:An edict recently passed by Stillglade Fane requiring all children between the ages of six and nine to train in the art of conjury has parents scrambling to find reasonably priced canes and crooks. To make sure they are not undersold by any second-rate foreign merchant, Black Rabbit Traders are urgently seeking carpenters willing to lend their services in the crafting of various conjurer's arms.
Greenstone for Greenhorns Wrote:As you know—or ought to at your age, if those raven's feet are any indication—conjurers newly hatched from Stillglade Fane are sent forth into the world bearing a staff set with a piece of jade as green as the woods of the Shroud. Better your staff than another's, wouldn't you agree?
In Their Shoes Wrote:One the eve of a scout's first foray into the wild, it is traditional for his fellow Wood Wailers to present him with a new pair of leggings blessed with holy magicks. The Lancers' Guild seeks skilled craftsmen to supply the basic garmets in readiness for them to be borne to Stillglade Fane for consecration.
River Raid, Stillglade Fane Conjurer, Sister Alixie Wrote:Communion with the spirits of the Central Shroud has revealed that someone or something is befouling the waters of the East Vein. As this tributary plays an important role in the lives and well-being of those residing in the villages downstream, it is crucial that the source of this taint is discovered and dealt with as soon as possible.
A Feast Fit for a Queen Wrote:The Stillglade Fane is busy making preparations for this moon's Woodgreet Mass, and requires several queen bees to use during the Fasting Ceremony, in which brothers and sisters of the wood forsake all sustenance but that which was born of the forest. A generous reward awaits those who travel to Camp Tranquil and seek out honeybee hives from where the queens can be collected. The haves can often be found by locating the swarms of vilekin that hover near their homes.
Orbs for the Ceremony Wrote:The Stillglade Fane is busy making preparations for this moon's Woodgreet Mass, and requires several earth orbs to use in the Loam Eye ceremony, in which those brothers and sisters newly come to the Fane are blessed with leaf and soil, opening their inner eye to the Land around them. The forest has granted its children leave to retrieve the orbs from the elemental spirits which inhabit the depths of the Mun-Tuy Cellars, and the Fane is seeking brave adventurers to travel to the tunnels and collect the sacred items.
Spores for the Ceremony Wrote:The Stillglade Fane is busy making preparations for this moon's Woodgreet Mass, and requires the spores of several funguar to use in the Leafreading Ceremony, in which several of the brothers and sisters ingest the spores, which are said to give them the temporary power to "see" the messages left by the spirits in the leaves.
Necrologos: Celeritous Impetus, Green Athenaeum Senior Scribe, Lisie Ryder Wrote:While picking mushrooms in Humblehearth, a Duskwight child found a tattered scrap of parchment filled with arcane symbols and queer illustrations unlike anything the boy had ever seen. After being handed over to the local Holtwatch, the parchment was delivered to the Stillglade Fane, where it was determined to be a page from a stolen copy of the Necrologos--a forbidden tome said to contain wards which trap foul creatures within its bindings. Authorities at the Conjurers' Guild believe that there still may be pages scattered about the region and have petitioned adventurers to assist in conducting a thorough search, destroying all paged upon discovery, as well as any beasts which may be accidentally summoned forth from them.
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The Irmin Hedge
Heart of the Hedge Wrote:Hedgetrees play an important role in the forest by helping to maintain the protective barrier which shields the Twelveswood from harm. Should the trees become damaged, the forest would find itself more susceptible to outside danger.
Soileine Wrote:In time, you will learn to open your heart and mind to the elementals - to bond and commune with them. Elementals abound in the Twelveswood around Gridania. Unto them falls the task of protecting the forest. And unto us falls the task of protecting them. To that end, we have laid the Hedge - a magical barrier formed by our order and the elementals that serves to turn away outside evils. Those who would breach it invite our vengeance.
Burchard Wrote:The Hedge has been broken yet again, though the cause is still unclear to us. You damned adventurers have been known to bring it down in the past—and I for one am of the mind that you've done it again.
Nellaure Wrote:That reminds me, I heard that the conjurers recently opened the Hedge to permit a traveler entry into the wood─but I am at a loss to know who or why. Not that I doubt their judgment, of course. I only pray no Ixal or Garleans stole into the forest while the Hedge was down.
O-App-Pesi Wrote:The Empire's assaults grow ever more frequent and vicious. To make matters worse, it would seem they have established a new stronghold in Mor Dhona. With the enemy so close at hand, there is no hope of raising the Irmin Hedge. In the absence of such a barrier, we are left no recourse but to put down whatever manner of fiend breaks through by force of arms alone. Those able to fight must do so.
Eadbert Wrote:Would ye mind goin' to the Hedgetree, an' seein' that all's well? Since ancient times, the tree has guarded these woods with her holy presence.
Basewin Wrote:The Black Shroud... Forest-born call it the Twelveswood. And that Hedge of theirs borders it all. I heard it said the conjurers make them hedgetrees with their magic. Up close, they shine—shine like no natural tree got any right to. Ain't nothing stopping you looking at 'em, o' course. Cutting and burning 'em, though... Well, every adventurer worth his spit knows better than to mark them trees up.
O-App-Pesi Wrote:Greetings, friend. I am O-App-Pesi, of the conjurers. It is our magic which keeps the Hedge in place, and it is the Hedge which protects us from our enemies without. Still, it is a construct, and so its power is far from boundless. It cannot repel all we would wish. Even as we speak, the hedgetrees sway uneasily amid the creeping darkness. Countless are the Garlean interlopers that steal into the Twelveswood, and countless too are their villainies.
O-App-Pesi Wrote:No need to introduce yourself, I know full well who you are. The “hapless adventurer,†many and more are calling you. I reckon not a single one of the Twelve was watching over you, to have sent you here just when the Hedge was sundered. Ah, forgive me, I suppose an explanation is in order. We conjurers of Gridania use our magic to weave a sort of barrier around the Twelveswood. It is a pact we share with the most ancient of the elementals. They protect our city-state, and in turn we protect them. That is why the Hedge exists. Think of it as a symbol of our friendship. It’s also what you and any other non-native to Gridania have to thank for not being attacked upon entering the forest. At least, you ‘’would’’ have it to thank had you not passed along just as a portion of the Hedge was broken. The greenwrath was upon you the instant you drew near—and it clings to you still. Sorry to say, but you’ve got the stink of woodsin all about you. After all that, you still need to ask if forest elementals truly exist?
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Woodsin, the Greenwrath, and Wildlings
Woodsin:
Nicia Wrote:You are an adventurer, are you not? Know that none but the conjurers can help those tainted by the woodsin. You have been warned. Do not plead ignorance should the greenwrath find you.
Miounne Wrote:If you were attacked by a treant, you must have more than a little woodsin. You'll need to be purified, else the greenwrath will stay fixed on you. You're tainted with woodsin, remember─which means you're apt to waken the greenwrath. Neglect to dance in the rites, and you're not like to survive another trip into the wood.
Sandre Wrote:We Gridanians are on edge of late, given the recent ire of the elementals. The nights grow darker, and venturing into the wood past dusk is ever more dangerous. Twisted roots rip us up, low branches claw at our flesh - but bumping into the Watchers hurts most of all. I've more cuts and scrapes than I can count, and the younglings are constantly poking at them. The pain... I can't stand it any longer! Surely we are being punished for our woodsin!
The Watchers were first made to allow the earth elementals to protect Gridania. They even house fire elements within that scorch and sear any who would harry out borders. The fire elementals... Bur of course! How did I not think of it sooner!? If we could only feed the flames within the Watchers, they could light our way even better at night!
O-App-Pesi Wrote:Hahaha, well, be that as it may, a cleansing is needed. Woodsin is not to be taken lightly─something you would do well to remember. I gather it is nigh time we hold the rites. Until then, take care not to enter the forest depths. Gods know how much woodsin you've steeped yourselves in. It could well prove your undoing. We dance to honor the elementals, and they forgive us our woodsin in turn. Thus absolved, their greenwrath will not be stirred. Remember this.
Miounne Wrote:Sounsyy, there is word of a commotion over at Stillglade Fane. Haven't been to see for myself, but I've heard talk of wildlings. From childhood, we forestborn are taught that bringing woodsin into the city brings the greenwrath upon everyone in it. There is no greater danger in all the wood. Times like this, there's naught for the commonfolk to do but trust that the conjurers and moogles will calm the wood.
Woodsin Purification and Ceremonies:
Fufucha Wrote:Well, there's not much to it really. Dance your heart out in the name of the elementals. The steps are ritualized, though, and must be done correctly. So we'll have to have you practice a bit before the actual rite. These children will be dancing together with you at the forthcoming Small Harvest. Forestborn all, so their steps are flawless. Just watch them for a bit and do your best to imitate them.
Light for the Rite Wrote:The Stillglade Fane is busy making preparations for this moon's Woodgreet Mass, and requires several evenfall fireflies to use in the Rites of Purification. In which two and ten of the luminous creatures are released from a basket over the Fane, their light believed to cleanse the sacred land and prepare it for ceremonies to follow.
Zezekuta Wrote:Your mask for the purification rite is nearly finished. Come, try it on to test the fit. Is there some problem? I assumed Fufucha had explained everything... The purification rite is a kind of, well... transference is what the conjurers call it. You see, dancing in the name of the elementals expunges woodsin by transferring it to the dancer's mask and binding it there, magically.
Hermit Krimm Wrote:If the woodsin upon a soul is too great, the power of the purification mask may collapse under the burden. But I do not think you are in any such danger.
R'djongo Wrote:We Gridanians have a penchant for festivities you'll not find elsewhere. We hold ceremonies to praise the elementals, and other rite to give them our thanks. We even dance to appease them when they are angered. If the annals are to be believed, there was actually a ceremony intended to arouse their anger at one time. What in the hells was the point of that, I wonder!? And who in their right minds would think to take part!?
Wispily Wiskered Woodworker Wrote:This festival has an interesting history. Originally, it had nothing to do with appeasing the elementals. It was simply a harvest festival—as unremarkable as that might sound.
Yda Wrote:What strange and ridiculous dancing! We have nothing like it back in Sharlayan—thank the gods for that!
Greenwrath:
Soileine Wrote:Among the elementals of the Twelveswood, there are some whose strength far surpasses that of others. They reside within the ancient trees. Thus disaster follows whenever these trees are felled or burned. The fury of the elementals within reaches heights we cannot calm. It is for that reason we have created the Hedge. Yet the elementals live in all things. As Gridanians, we embrace this truth, while many outsiders remain oblivious to it. When these irreverent souls breach the Hedge and enter the wood, they defile it with every breath they draw. And so invite the elementals' anger─the greenwrath. In this manner, they endanger not only themselves, but us as well. Thus do we make it our mission to scout the Twelveswood in search of them.
First Spear Wailer J'moldva Wrote:Our masks allow us to avoid the gaze of the elementals. The magic within them hides far more than the flesh beneath. The forest is our mother - we hunt and harvest when and where she tells us, and we would give our lives to protect her. Still, culture and nature can never be in complete harmony. It is an unavoidable fact that some of what we do serves to anger the elementals. At such times, our masks spare us their greenwrath.
Wailer Commander Swethyna Wrote:The sins you committed within the forest have sullied you. Neglect to cleanse yourself, and the greenwrath will find you again. This is known.
Mestonnaux Wrote:In light of this, the conjurers of Stillglade Fane have resolved to hold a rite of cleansing. Ah, you must forgive me. We forestfolk are wont to assume all know of the rite, so integral is it to our own lives. Let me enlighten you as to our ways. The majority of the rite of cleansing takes place here at Greatloam Growery. The magic enacted during the ceremony quells the greenwrath of the elementals, and thus ensures harmony within the wood.
Bardo Wrote:Lookin' for a cut-up tree, are ye? Aye, I reckon I might've seen the one ye're after. Cut up by Garlean blades, if I was to wager a guess. Right near where the fight happened, it was. Never seen such a fearsome spectacle. Some sort of creature appeared, bright as the sun to look at, and went for them Garlean bastards like a bloody fury. One of 'em ran it through with his sword, though, and whatever light was in the beast took to fadin', till finally it was gone. And just then, I felt the whole forest go cold. Chilled me to the bone, it did. As to what in the seven bloody hells the beast was, I couldn't rightly say. Maybe the elementals called it up to fight for 'em. Maybe not. But whatever it was, the forestfolk need to be told of it.
Raya-O-Senna Wrote:Whoever did this will know the forest's vengeance. I vow to find those responsible, sister. If we don't find those who did this, the greenwrath will go unsated. The risk is too great!
Alaire Wrote:To think that even the slightest errant step could incur the greenwrath… Be careful out there. I'd rather fight a hungry Ixal than an angry elemental any day! They say that if you waken an elemental's fury, it banishes you to a hellish prison where time stands still. Don't know if it's true or not, but I'm in no hurry to find out.
Wildlings:
O-App-Pesi Wrote:Those who do not believe in the elementals had best stay clear of the Twelveswood, else it will claim them. It’s believed that the wood captures the souls of such sinners, damning them to an eternity as wildlings. And that’s why you’d do well to take part in the cleansing rites. To purge yourself of all that woodsin, and set you right as the rain.
Nuala Wrote:The greenwrath has been stirred by many and more lately, and not just adventurers. It’s said those who anger the elementals are claimed by the wood, damned to live out their days wandering its depths. We call those unfortunate souls “wildlings.†And pity them as we may, they are a danger.
Maroile Wrote:Make use of what you learn here, or be doomed. Many and more have been claimed by the wood in their seemingly selfless attempts to serve it. Some ignorant, some evil - but all are made fools in the end. The faculty of wisdom and the ability to heed it are your weapons. Temper them well, brother.
Ingram Wrote:Yes, Brother Morys was indeed a wildling. Very few of the conjurers are privy to this. Those who do know have been forbidden to speak of it. Once claimed by the wood, one undergoes certain…changes. Wildlings have great potential to become powerful, powerful conjurers. If knowledge of this fact were to become widespread, we fear many would allow themselves to be turned out of lust for power. But once claimed, wildlings can seldom be retrieved from the wood. And that is why you, too, must protect this secret, Sounsyy. Believe me, I would not ordinarily have asked you to bear such a burden. <sigh> If only I knew what the elementals were planning!
Zezekuta Wrote:Brother E-Sumi has assured us that the mask in question was old, worn with age and use, its powers faded. And besides, one does not become a wildling without doing something to wake the greenwrath. Khrimm’s parents, Sigurdh and Oona, and Fye’s brother, Dunstan—they were among Gridania’s finest warriors. They all fought nobly against the Garleans occupying Ala Mhigo. A necessary evil, I suppose. Yet all that violence doubtless served to compound their woodsin.
??? Wrote:A wildling within the city… I fear we have all been placed in great danger. Brother E-Sumi will know what to do. He always does.
Zezekuta Wrote:Fye and Khrimm were always close since before they could walk. He made every effort to help her forget the past and look forward. It’s to that end he insisted the elementals didn’t exist. And why he sought to burn down that tree. All for her sake, it was. But surely even you have come to see the truth of it by now—the elementals are very real. His soul was soaked in woodsin, and woke the greenwrath. It was certain the boy would become a wildling himself, were something not done to save him…[quote=Pudgy Moogle]And are you— Hey! You understand what I’m saying, kupo! Save a wildling? You mean one taken by the greenwrath, kupo? Taken and claimed? Cleansing a wildling is not easily done, kupo. The conjurers must perform their cleanses. Purges and cleanses, rituals and rites.[/q