(07-25-2013, 02:01 AM)Eva Wrote: To address the point of the OP, when setting up a specific scene I try not to think of any specific outcome. Â Characters themselves will determine that. Â I like to give a general direction and nudge folks in that direction, but if it goes completely haywire or another way that's cool too. Â Being able to react gracefully to the behaviors of other characters that you might not expect, or the arrival of new characters, or whatever oddities may come - I think that's what being a "living character" is all about. Â So that's kind of what I would urge. Â Not necessarily to go at it with no plan or concern for the outcome, but to allow that direction to be changed, and to allow the characters themselves to push and pull at that as they will and transform the experience from something amorphous into... well, whatever they (and you together!) transform it into. Â ^^
You said it better than I could, thanks. In a way, I view running an event or a storyline/arc as being very similar to DM'ing a game or acting as the storyteller. Sure you can have a very loose outline, but always, always be prepared for players to do things you don't expect and be able to think/react on the fly to allow things to take their natural course....because no one really likes being railroaded.
Martiallais Heuloix - Duty. Honor. Faith.
Armand Tremaux - Justice, like lightning.
"We're all snowflakes in a great blizzard." - Virara 2017
Armand Tremaux - Justice, like lightning.
"We're all snowflakes in a great blizzard." - Virara 2017