Mythis Wrote:Back in the days of tabletop roleplaying, my friends and I always had this standing rule: If you can explain your concept so well that it could fit into a game manual and not look out of place, have at it.
That's more or less exactly how most groups I've played with handled it as well, and it works great. The only problem I could see with using that in XIV is, for MMOs, usually the game manual is fairly light on fluff. In the FFXI manual, I don't think any of the job or zone descriptions got more than a short paragraph. So I would image it would be a lot easier to come up with a convincing description of a Super Saiyan in XI than it would be in, say, Dark Heresy. Not to mention the fact that, like you said, you don't have a GM to turn to decide these sorts of things.
I don't think it'll be that big of a problem in XIV though. The people who want to invade San d'Oria with their army of zombies or duke it out with Archduke Kam'lanaut over the skies of Jeuno DBZ style are free to go right ahead, as long as their guild rules allow it. If not, they're free to move to another guild. or start their own.