I've tried a variety of class types so far, from the adventuring, to the harvesting, to the crafting. I've noticed that if I play an adventure class my physical level goes up faster, a harvester class levels both the class kill and physical level up pretty consistently together, and the crafting class promotes a faster skill level than physical for me. Just things to keep in mind.
Even with an Nvidia 465, the game is being terribly laggy at the moment. I know they are constantly working out packet issues with their servers however, so that's a plus. Every time I log in, the send/receive signals are in yellow - red. However I'm not terribly concerned about these problems because that's on their priority list of issues to resolve.
Controls:
Interface:
Game Mechanics:
Graphics:
Potential:
It's very much there, overall I'd say for a Beta the game looks great for a pre-launch. I agree with Axl and a few others who stated that people are just never satisfied. Most of the people say things like they were in other Betas and they didn't look this bad, but this is untrue. If they were in other Betas they'd know that things were far worse in the game's development. WoW being a primary example. The game was absolutely terrible pre-launch. Aion had a good Beta launch because it was already pre-assembled, we just had to configure it for America so I exclude it, and others like it, from the Beta testing consensus. We have access currently to around 20% of Final Fantasy XIV in the Beta phases, and that seems about the norm. Because of this, there will be some issues at launch but those should be things such as environment interactions, class mechanics, and maybe UI functionality. The important thing that they fix at the moment is game performance. This is an absolute must for a pre-launch. New players will test the game for about the first 10 levels and make their decision then. It's critical the game runs smooth at this time. Things like higher-end interactions, other areas, balance, are able to be worked on after launch as players find them.
I think it's a positive direction, although it certainly won't be flawless at launch. It probably -would- be a lot better if it were going to launch in November/December as originally intended, but I'm sure there's a reason. Plus we get to play early so I see it as a fair trade-off.
Even with an Nvidia 465, the game is being terribly laggy at the moment. I know they are constantly working out packet issues with their servers however, so that's a plus. Every time I log in, the send/receive signals are in yellow - red. However I'm not terribly concerned about these problems because that's on their priority list of issues to resolve.
Controls:
Interface:
Game Mechanics:
Graphics:
Potential:
It's very much there, overall I'd say for a Beta the game looks great for a pre-launch. I agree with Axl and a few others who stated that people are just never satisfied. Most of the people say things like they were in other Betas and they didn't look this bad, but this is untrue. If they were in other Betas they'd know that things were far worse in the game's development. WoW being a primary example. The game was absolutely terrible pre-launch. Aion had a good Beta launch because it was already pre-assembled, we just had to configure it for America so I exclude it, and others like it, from the Beta testing consensus. We have access currently to around 20% of Final Fantasy XIV in the Beta phases, and that seems about the norm. Because of this, there will be some issues at launch but those should be things such as environment interactions, class mechanics, and maybe UI functionality. The important thing that they fix at the moment is game performance. This is an absolute must for a pre-launch. New players will test the game for about the first 10 levels and make their decision then. It's critical the game runs smooth at this time. Things like higher-end interactions, other areas, balance, are able to be worked on after launch as players find them.
I think it's a positive direction, although it certainly won't be flawless at launch. It probably -would- be a lot better if it were going to launch in November/December as originally intended, but I'm sure there's a reason. Plus we get to play early so I see it as a fair trade-off.