Tadir Wrote:The truth is that it's not really an issue. By the time you run out of mana it has usually been at least half an hour. You can use your mana recovery spell. If not then you always have your spirit dart and whatever the thaum one is.
That's not entirely how it happens as I got higher. I would run out of mana pretty much at the end of EVERY leve, and if I wanted to try to skill up because I had no leves? I'd run out of it fast and have to run back to the crystal constantly.
The answer sometimes to that was always "just use spirit dart more." ... well, far be it from me to complain but... spirit dart is probably the most boring attack EVER... and it's kind of annoying that so far one of the class mechanics is to just spam "1" a lot. >.>
It might balance out later once you get past rank 10 and get more and more mp regen skills, but around 7-10 and perhaps a few ranks beyond that, it's actually kinda' difficult to balance at all. For a Thaum.
One thing I don't like so much is how careful you DO need to balance it all right now. Because mp NEVER regens, ever... it's not like after a tough fight you can just take a break and heal up like every other class. You literally have to run back, until food and/or potions are commonplace, of course. I think I'd like the system slightly more if we had the same kind of MP regen out of combat that people get for their health.
Combat was still fun as a magic user, but I sure as heck understand why they've only released 2 so far... Magic Users need a bit more tweaking before they are "as fun" or "as polished" I think as the other classes.
"While it is always good to believe in oneself, a little help from others can be a great blessing."