Update.
So, everyone else bored off their @$$? Longest maintenance ever.....
Anyways, I have been wracking my brain on how to integrate RP combat into our scenes if that becomes necessary. Most roll systems I've seen are not really viable for anything beyond 1 vs 1 combat. I was hoping to not have to limit us to that.
True that we will be likely doing most RP combat against NPCs, so one might ask, why do we need any kind of system? Because the scenes will be less fun if we know that we are always going to win, and not suffer any injuries. Part of the fun can be suspense, and the unpredictable.
My experience in RP combat is limited. I have been learning a bit from one of the players in our LS, but there is still the issue of setting rules and boundaries.
I am hoping to hear if anyone has any ideas? Feel free to post your ideas on this thread, or send me a PM.
I have an alternate idea I am trying to work out if we can't think of a decent system. I will tell everyone once I figure out if it might be viable.
So, everyone else bored off their @$$? Longest maintenance ever.....
Anyways, I have been wracking my brain on how to integrate RP combat into our scenes if that becomes necessary. Most roll systems I've seen are not really viable for anything beyond 1 vs 1 combat. I was hoping to not have to limit us to that.
True that we will be likely doing most RP combat against NPCs, so one might ask, why do we need any kind of system? Because the scenes will be less fun if we know that we are always going to win, and not suffer any injuries. Part of the fun can be suspense, and the unpredictable.
My experience in RP combat is limited. I have been learning a bit from one of the players in our LS, but there is still the issue of setting rules and boundaries.
I am hoping to hear if anyone has any ideas? Feel free to post your ideas on this thread, or send me a PM.
I have an alternate idea I am trying to work out if we can't think of a decent system. I will tell everyone once I figure out if it might be viable.