I am not too clear on what you mean by "Traditional-style RPG" since I Googled it and see nothing that defines that term. However, I will do my best.
Kiht Jakkya (My character): A lancer; the party's Melee DPS. Knowing her, she may very well fall into a leadership role. Kiht would likely turn them into a group that fights for good causes. A special force to deal with great dangers.
Yuna (Final Fantasy 10): Surprised no one has chosen her yet. She would be the party's healer, and her summonings could really come in handy. First impression might make Kiht doubt her at first. Kiht would probably think she is weak in the beginning. However, Yuna's bravery and faith would win Kiht over. Kiht would likely grow a lot of respect for Yuna.
Alistair (Dragon Age: Origins): Not sure if DA:O constitutes a traditional-style RPG, but I don't see why not. He would be the party's tank. He may not be the most bad-ass character, but he is very much a type of character that Kiht would like. He is good, and sticks to a code of morals even to a fault. Kiht may find him a bit petty at times, but a few argument spats are likely all that will result. In the end, she would probably enjoy his humor and code of honor.
Vincent Valentine (Final Fantasy 7): Every party needs a bad-ass, and he would be ours. I guess his abilities would fall under ranged DPS? His lone-wolf mentality and stoic/broody nature would make him the most difficult to integrate into the party teamwork. However, Kiht has worked with a few characters like him in the past with surprising success. She would work with him, and relentlessly try to make him feel like part of the team. She would not let his tragic past deter her. He would either come to hesitantly like Kiht, or get very annoyed with her.
Merrill (Dragon Age 2): DA2 may step out of the realm of traditional-style RPG, so that is why I made her the fifth character. Just in case I am not allowed to count her in. If I can keep her, she would be the party's magic DPS. Merrill would look like an Elezen to Kiht, but she would quickly find that they both have a lot in common. Their cultures are somewhat similar, and their way of life would be very similar. While their beliefs would be different, Kiht would respect Merrill's traditions and faith. The only problem that might arise is Merrill's dangerous use of Blood Magic. Kiht would not like it, but also would know little about it. In the end, the two would probably end up spending hours telling stories to each other.
Kiht Jakkya (My character): A lancer; the party's Melee DPS. Knowing her, she may very well fall into a leadership role. Kiht would likely turn them into a group that fights for good causes. A special force to deal with great dangers.
Yuna (Final Fantasy 10): Surprised no one has chosen her yet. She would be the party's healer, and her summonings could really come in handy. First impression might make Kiht doubt her at first. Kiht would probably think she is weak in the beginning. However, Yuna's bravery and faith would win Kiht over. Kiht would likely grow a lot of respect for Yuna.
Alistair (Dragon Age: Origins): Not sure if DA:O constitutes a traditional-style RPG, but I don't see why not. He would be the party's tank. He may not be the most bad-ass character, but he is very much a type of character that Kiht would like. He is good, and sticks to a code of morals even to a fault. Kiht may find him a bit petty at times, but a few argument spats are likely all that will result. In the end, she would probably enjoy his humor and code of honor.
Vincent Valentine (Final Fantasy 7): Every party needs a bad-ass, and he would be ours. I guess his abilities would fall under ranged DPS? His lone-wolf mentality and stoic/broody nature would make him the most difficult to integrate into the party teamwork. However, Kiht has worked with a few characters like him in the past with surprising success. She would work with him, and relentlessly try to make him feel like part of the team. She would not let his tragic past deter her. He would either come to hesitantly like Kiht, or get very annoyed with her.
Merrill (Dragon Age 2): DA2 may step out of the realm of traditional-style RPG, so that is why I made her the fifth character. Just in case I am not allowed to count her in. If I can keep her, she would be the party's magic DPS. Merrill would look like an Elezen to Kiht, but she would quickly find that they both have a lot in common. Their cultures are somewhat similar, and their way of life would be very similar. While their beliefs would be different, Kiht would respect Merrill's traditions and faith. The only problem that might arise is Merrill's dangerous use of Blood Magic. Kiht would not like it, but also would know little about it. In the end, the two would probably end up spending hours telling stories to each other.